blender/build_files/cmake
Joseph Eagar 0a60bc14d6 =cloth collisions=
Plugged the eltopo library into the cloth solver.
I was playing with it earlier, and it's so easy to
use I decided to quickly put it in (trunk's) cloth.

See http://www.cs.ubc.ca/labs/imager/tr/2009/eltopo/eltopo.html
.  The authors are on the bleeding edge of continuous collision
detection (one of them did ILM's cloth sim).  
I
don't really have to time to plug it into softbody, particles,
bullet, fluid, etc, but doing so would be pretty straightforward.
I'll leave that up to someone else.

To use, turn on USE_ELTOPO (in cmake) or WITH_BF_ELTOPO in scons.
2011-04-09 23:19:11 +00:00
..
example_scripts pep8 checker, mostly pedantic style changes but also found an error in mesh_utils.mesh_linked_faces() 2011-04-01 02:41:15 +00:00
Modules SVN maintenance. 2011-04-06 00:22:44 +00:00
buildinfo.cmake Fix buildinfo, as pointed by IRIE Shinsuke. 2011-02-25 06:03:01 +00:00
cmake_consistency_check.py pep8 cleanup and remove unused vars/imports 2011-02-17 04:35:41 +00:00
cmake_qtcreator_project.py fix for cmake glew includes (tested with mingw), also made qtcreator project generator work with mingw again 2011-04-06 03:02:40 +00:00
FindPythonLibsUnix.cmake =cloth collisions= 2011-04-09 23:19:11 +00:00
macros.cmake add option WITH_BUILTIN_GLEW, so linux packagers can disable to use their own glew library. 2011-04-05 23:31:01 +00:00
packaging.cmake CMake package_archive target to create a .zip/.tar.bz2 package on mac/unix, 2011-03-21 16:42:21 +00:00
RpmBuild.cmake fix [#26152] Blender File for Image too Small 2011-02-21 01:02:30 +00:00