blender/source
Joseph Eagar 0a60bc14d6 =cloth collisions=
Plugged the eltopo library into the cloth solver.
I was playing with it earlier, and it's so easy to
use I decided to quickly put it in (trunk's) cloth.

See http://www.cs.ubc.ca/labs/imager/tr/2009/eltopo/eltopo.html
.  The authors are on the bleeding edge of continuous collision
detection (one of them did ILM's cloth sim).  
I
don't really have to time to plug it into softbody, particles,
bullet, fluid, etc, but doing so would be pretty straightforward.
I'll leave that up to someone else.

To use, turn on USE_ELTOPO (in cmake) or WITH_BF_ELTOPO in scons.
2011-04-09 23:19:11 +00:00
..
blender =cloth collisions= 2011-04-09 23:19:11 +00:00
blenderplayer =cloth collisions= 2011-04-09 23:19:11 +00:00
creator =cloth collisions= 2011-04-09 23:19:11 +00:00
darwin Mac OS X cmake changes and bundle fixes 2011-03-16 15:44:17 +00:00
gameengine fix [#26803] Libs paths are case sensitive in windows 2011-04-06 06:03:48 +00:00
icons remove -mwindows flag for scons/mingw, enable manifest & winblender.rc for all windows builds except for msvc2010 2011-04-09 00:10:29 +00:00
kernel doxygen: kernel/gen_system tagged. 2011-02-25 13:25:53 +00:00
tests fix [#26801] Undoing Animation modifiers undoes 2 steps. 2011-04-06 01:13:01 +00:00
CMakeLists.txt - fix problem with cmake, windows 'RelWithDebInfo' target, was giving error: "ImportError: No module named _socket" because of copying wrong files over. 2011-01-23 11:42:29 +00:00
SConscript dont build blender/kernel if the game engines disabled. 2010-10-31 00:56:46 +00:00