blender/source/gameengine/VideoTexture
2008-11-05 17:38:31 +00:00
..
BlendType.h
blendVideoTex.cpp VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
CMakeLists.txt Fix Cmake for MSVC 32bit 2008-11-01 11:15:13 +00:00
Common.h
Exception.cpp VideoTexture: Add support for GLSL. FIx small printout bug in Exception printout 2008-11-05 13:22:10 +00:00
Exception.h BGE Video Texture: fix constant initializer problem with Exception description. Uniformized the line ending. 2008-11-01 12:48:46 +00:00
FilterBase.cpp VideoTexture: use PyObjectPlus.h instead of Python.h for compatibility with Python2.3 2008-11-02 18:02:31 +00:00
FilterBase.h VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
FilterBlueScreen.cpp VideoTexture: Bug report #17946: add (char*) casting to fix compile error with Python get-set method and module object. 2008-11-04 09:21:27 +00:00
FilterBlueScreen.h VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
FilterColor.cpp VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
FilterColor.h VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
FilterNormal.cpp VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
FilterNormal.h VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
FilterSource.cpp VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
FilterSource.h VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
ImageBase.cpp VideoTexture: use PyObjectPlus.h instead of Python.h for compatibility with Python2.3 2008-11-02 18:02:31 +00:00
ImageBase.h VideoTexture: use PyObjectPlus.h instead of Python.h for compatibility with Python2.3 2008-11-02 18:02:31 +00:00
ImageBuff.cpp VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
ImageBuff.h
ImageMix.cpp VideoTexture: Bug report #17946: add (char*) casting to fix compile error with Python get-set method and module object. 2008-11-04 09:21:27 +00:00
ImageMix.h
ImageRender.cpp VideoTexture: Bug report #17946: add (char*) casting to fix compile error with Python get-set method and module object. 2008-11-04 09:21:27 +00:00
ImageRender.h
ImageViewport.cpp VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
ImageViewport.h VideoTexture: fix compile error with GLint in ImageViewport under osx. 2008-11-02 18:31:54 +00:00
Makefile
PyTypeList.cpp VideoTexture: Bug report #17946: add (char*) casting to fix compile error with Python get-set method and module object. 2008-11-04 09:21:27 +00:00
PyTypeList.h VideoTexture: use PyObjectPlus.h instead of Python.h for compatibility with Python2.3 2008-11-02 18:02:31 +00:00
SConscript Include path for numpy no longer needed. 2008-11-02 14:36:32 +00:00
Texture.cpp VideoTexture: Add support for GLSL. FIx small printout bug in Exception printout 2008-11-05 13:22:10 +00:00
Texture.h VideoTexture: Add support for GLSL. FIx small printout bug in Exception printout 2008-11-05 13:22:10 +00:00
VideoBase.cpp
VideoBase.h VideoTexture: use PyObjectPlus.h instead of Python.h for compatibility with Python2.3 2008-11-02 18:02:31 +00:00
VideoFFmpeg.cpp VideoTexture: fixing a crash when loading an image as a video file - yes it works, provided that you don't set repeat and also no need to refresh all the time. 2008-11-05 17:38:31 +00:00
VideoFFmpeg.h VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00