blender/release/scripts/ui/properties_data_camera.py
Martin Poirier 5b345524ea RNA Types metaclass registration
See mailing list posts for details [1][2][3]

Addons still need to be fixed; Campbell said he'd do it today.

See any of the py files (outside netrender) in this commit for how to do it (it's rather simple).

[1] http://lists.blender.org/pipermail/bf-committers/2010-February/026328.html
[2] http://lists.blender.org/pipermail/bf-committers/2010-August/028311.html
[3] http://lists.blender.org/pipermail/bf-committers/2010-August/028321.html
2010-08-02 02:55:12 +00:00

167 lines
4.7 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from rna_prop_ui import PropertyPanel
narrowui = bpy.context.user_preferences.view.properties_width_check
class DataButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
def poll(self, context):
engine = context.scene.render.engine
return context.camera and (engine in self.COMPAT_ENGINES)
class DATA_PT_context_camera(DataButtonsPanel, bpy.types.Panel):
bl_label = ""
bl_show_header = False
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
ob = context.object
cam = context.camera
space = context.space_data
wide_ui = context.region.width > narrowui
if wide_ui:
split = layout.split(percentage=0.65)
if ob:
split.template_ID(ob, "data")
split.separator()
elif cam:
split.template_ID(space, "pin_id")
split.separator()
else:
if ob:
layout.template_ID(ob, "data")
elif cam:
layout.template_ID(space, "pin_id")
class DATA_PT_custom_props_camera(DataButtonsPanel, PropertyPanel, bpy.types.Panel):
_context_path = "object.data"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
class DATA_PT_camera(DataButtonsPanel, bpy.types.Panel):
bl_label = "Lens"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
cam = context.camera
wide_ui = context.region.width > narrowui
if wide_ui:
layout.prop(cam, "type", expand=True)
else:
layout.prop(cam, "type", text="")
split = layout.split()
col = split.column()
if cam.type == 'PERSP':
if cam.lens_unit == 'MILLIMETERS':
col.prop(cam, "lens", text="Angle")
elif cam.lens_unit == 'DEGREES':
col.prop(cam, "angle")
if wide_ui:
col = split.column()
col.prop(cam, "lens_unit", text="")
elif cam.type == 'ORTHO':
col.prop(cam, "ortho_scale")
layout.prop(cam, "panorama")
split = layout.split()
col = split.column(align=True)
col.label(text="Shift:")
col.prop(cam, "shift_x", text="X")
col.prop(cam, "shift_y", text="Y")
if wide_ui:
col = split.column(align=True)
col.label(text="Clipping:")
col.prop(cam, "clip_start", text="Start")
col.prop(cam, "clip_end", text="End")
layout.label(text="Depth of Field:")
split = layout.split()
col = split.column()
col.prop(cam, "dof_object", text="")
if wide_ui:
col = split.column()
else:
col = col.column()
if cam.dof_object != None:
col.enabled = False
col.prop(cam, "dof_distance", text="Distance")
class DATA_PT_camera_display(DataButtonsPanel, bpy.types.Panel):
bl_label = "Display"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
cam = context.camera
wide_ui = context.region.width > narrowui
split = layout.split()
col = split.column()
col.prop(cam, "show_limits", text="Limits")
col.prop(cam, "show_mist", text="Mist")
col.prop(cam, "show_title_safe", text="Title Safe")
col.prop(cam, "show_name", text="Name")
if wide_ui:
col = split.column()
col.prop(cam, "draw_size", text="Size")
col.separator()
col.prop(cam, "show_passepartout", text="Passepartout")
sub = col.column()
sub.active = cam.show_passepartout
sub.prop(cam, "passepartout_alpha", text="Alpha", slider=True)
def register():
pass
def unregister():
pass
if __name__ == "__main__":
register()