forked from bartvdbraak/blender
0bfc98706e
* Texture -> renamed 'no rgb' to 'rgb to intensity' (btw it's not just for image textures ) * Render -> stamp closed by default - not taking effect, because saved in .B.blend. How do we fix this? * Material -> removed 'Buffer Bias' dependency - it's for receiving shadows, not casting them * Material -> Ray Shadow bias renamed 'Auto Ray bias' - switches between an automatically calculated value vs the specified value |
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beos-4.5-i386 | ||
beos-5.0-i386 | ||
datafiles | ||
freedesktop | ||
io | ||
irix-6.2-mips | ||
plugins | ||
scripts | ||
text | ||
ui | ||
windows | ||
getversion.py | ||
Makefile | ||
VERSION |