forked from bartvdbraak/blender
This adds redcode (the file format of RED one, R3D) support to blender. Seems to work fine with the footage I found on the web, but keep in mind, that because of the unoptimized nature of libopenjpeg, frame decoding isn't that fast. It is also a rather challenging task, to make 4k-float-footage realtime :)
24 lines
799 B
Plaintext
24 lines
799 B
Plaintext
This is a redcode decoder written solely by looking at some
|
|
R3D files that are floating around on the web.
|
|
|
|
This decoder works with the files I tested, but I don't give
|
|
any guarantee (especially, if RED decides to change the
|
|
file format).
|
|
|
|
That said: I found it a really nice idea of them, to make
|
|
such a clear and comprehensible file layout.
|
|
|
|
Choosing JPEG2000 as an encoding format and the way, they
|
|
did YCbCr encoding of the sensor data is simply brilliant.
|
|
|
|
My approach of decoding the sensor data is probably not
|
|
so brilliant, but seems to work rather nicely (and sharply!).
|
|
|
|
If someone finds a better way and/or RED decides to release
|
|
specification, just go ahead and feel free to change it!
|
|
|
|
Until that happens: simply enjoy opening RED footage within Blender!
|
|
|
|
-- Peter Schlaile, June 2008
|
|
|