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Sergey Sharybin 0d64e050ea Reduce amount of deprecated symbols used from FFmpeg
This switches some areas of Blender which are related on FFmpeg stuff
from deprecated symbols to currently supported one.

Pretty straightforward changes based on documentation of FFmpeg's
API which symbols should be now used.

This should make Blender compatible with recent FFmpeg 0.11.

Should be no functional changes.
2012-06-18 10:29:11 +00:00
build_files Enable cuda sm_30 kernels for buildbot 2012-06-05 19:23:52 +00:00
doc code cleanup: includes, also correct some py example typos 2012-06-16 20:20:07 +00:00
extern style cleanup: 2012-06-17 09:58:26 +00:00
intern Reduce amount of deprecated symbols used from FFmpeg 2012-06-18 10:29:11 +00:00
release Collada: (Exporter) Add new option 'deform bones only' 2012-06-15 22:00:25 +00:00
source Reduce amount of deprecated symbols used from FFmpeg 2012-06-18 10:29:11 +00:00
CMakeLists.txt minor fixes 2012-06-11 12:13:41 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile cmake edits 2012-05-27 10:03:13 +00:00
SConstruct Scons: 2012-05-29 12:13:45 +00:00