forked from bartvdbraak/blender
0d7027ecab
* this should bring back BGE with scons building. Tested on scons/msvc, will test scons/gcc in a bit NOTE: this is not WITH_BF_PLAYER yet.
33 lines
1.1 KiB
Python
33 lines
1.1 KiB
Python
#!/usr/bin/python
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import sys
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Import ('env')
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sources = env.Glob('*.cpp')
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incs = '. #source/gameengine/Ketsji #source/gameengine/Expressions'
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incs += ' #source/gameengine/GameLogic #source/gameengine/SceneGraph #source/gameengine/Rasterizer'
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incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'
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incs += ' #source/gameengine/BlenderRoutines'
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incs += ' #source/blender/editors/include #source/blender/blenlib #source/blender/blenkernel'
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incs += ' #source/blender/makesdna #source/blender/imbuf #source/blender/python'
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incs += ' #source/blender/gpu #source/kernel/gen_system #intern/string #intern/moto/include'
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incs += ' #intern/guardedalloc #intern/SoundSystem'
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incs += ' #extern/glew/include'
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cflags = []
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defs = ''
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if env['OURPLATFORM'] == 'win32-vc':
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cflags.append('/GR')
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cflags.append('/Ox')
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incs += ' ' + env['BF_PYTHON_INC']
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#incs += ' ' + env['BF_OPENGL_INC']
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if env['WITH_BF_FFMPEG']:
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defs += ' WITH_FFMPEG'
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incs += ' ' + env['BF_FFMPEG_INC']
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defs += ' __STDC_CONSTANT_MACROS'
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env.BlenderLib ( 'bf_videotex', sources, Split(incs), Split(defs), libtype=['core','player'], priority=[300, 72], compileflags = cflags )
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