forked from bartvdbraak/blender
0d7f7c253b
Using MultiSample, the code that inspects Z buffer values fail, like for grease pencil drawing on "Surface". It appears to me that all this depth draw/read code is ignoring gpu offscreen entirely. This should be confirmed by Campbell though :) I'm also quite unsure why this code exists, related to other tools that use depth too (particles, sculpt). Good to mark down for our viewport recode. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |