blender/source
Ton Roosendaal 0d7f7c253b Bug fix #34713
Using MultiSample, the code that inspects Z buffer values fail, like for grease pencil
drawing on "Surface".

It appears to me that all this depth draw/read code is ignoring gpu offscreen entirely.
This should be confirmed by Campbell though :)

I'm also quite unsure why this code exists, related to other tools that use
depth too (particles, sculpt). Good to mark down for our viewport recode.
2013-03-21 11:48:13 +00:00
..
blender Bug fix #34713 2013-03-21 11:48:13 +00:00
blenderplayer Added missing stub for uiTemplateNodeSocket. 2013-03-18 17:24:47 +00:00
creator code cleanup: misc warnings/style 2013-03-21 02:58:21 +00:00
gameengine BGE: Adding a getProfileInfo() function to bge.logic. This function returns a Python dictionary with the same information as the on screen profiler. 2013-03-19 04:51:37 +00:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
tests code cleanup: incorrect sized array args, remove some redundant code. 2013-03-17 10:26:23 +00:00
CMakeLists.txt
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00