forked from bartvdbraak/blender
0da3e97433
Issue here is that coordinates used for projection would not fit the closest candidate. So it was possible to paint against the mirrored part of the mesh, which would get clipped on reprojection. Fix avoids reprojection by storing squared distance, and screen space coordinates, which we will need again later anyway. Also we now always paint against the closest vertex always. This is ensured because squared distances for uninitialized vertices will be MAXFLOAT, thus failing the strength test. |
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SConstruct |