forked from bartvdbraak/blender
e12c08e8d1
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
100 lines
2.2 KiB
C++
100 lines
2.2 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __FILM_H__
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#define __FILM_H__
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#include "util/util_string.h"
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#include "util/util_vector.h"
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#include "kernel/kernel_types.h"
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#include "graph/node.h"
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CCL_NAMESPACE_BEGIN
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class Device;
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class DeviceScene;
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class Scene;
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typedef enum FilterType {
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FILTER_BOX,
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FILTER_GAUSSIAN,
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FILTER_BLACKMAN_HARRIS,
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FILTER_NUM_TYPES,
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} FilterType;
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class Pass {
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public:
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PassType type;
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int components;
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bool filter;
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bool exposure;
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PassType divide_type;
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string name;
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static void add(PassType type, vector<Pass> &passes, const char *name = NULL);
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static bool equals(const vector<Pass> &A, const vector<Pass> &B);
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static bool contains(const vector<Pass> &passes, PassType);
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};
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class Film : public Node {
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public:
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NODE_DECLARE
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float exposure;
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vector<Pass> passes;
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bool denoising_data_pass;
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bool denoising_clean_pass;
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bool denoising_prefiltered_pass;
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int denoising_flags;
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float pass_alpha_threshold;
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int pass_stride;
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int denoising_data_offset;
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int denoising_clean_offset;
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FilterType filter_type;
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float filter_width;
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size_t filter_table_offset;
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float mist_start;
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float mist_depth;
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float mist_falloff;
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bool use_light_visibility;
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bool use_sample_clamp;
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CryptomatteType cryptomatte_passes;
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int cryptomatte_depth;
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bool need_update;
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Film();
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~Film();
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void device_update(Device *device, DeviceScene *dscene, Scene *scene);
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void device_free(Device *device, DeviceScene *dscene, Scene *scene);
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bool modified(const Film &film);
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void tag_passes_update(Scene *scene, const vector<Pass> &passes_);
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void tag_update(Scene *scene);
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};
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CCL_NAMESPACE_END
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#endif /* __FILM_H__ */
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