forked from bartvdbraak/blender
dba4684f82
This is the groundwork for supporting loading image textures with arbitrary color spaces through OpenColorIO. Initial patch by Lukas, completed by Brecht. Differential Revision: https://developer.blender.org/D3491
39 lines
987 B
C++
39 lines
987 B
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __UTIL_MAP_H__
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#define __UTIL_MAP_H__
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#include <map>
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#include <unordered_map>
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CCL_NAMESPACE_BEGIN
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using std::map;
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using std::pair;
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using std::unordered_map;
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template<typename T> static void map_free_memory(T &data)
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{
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/* Use swap() trick to actually free all internal memory. */
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T empty_data;
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data.swap(empty_data);
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}
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CCL_NAMESPACE_END
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#endif /* __UTIL_MAP_H__ */
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