blender/source/gameengine/Physics/Bullet
Campbell Barton c6976e7351 use explicit file paths for CMake rather then globing, This is recommended by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html

Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
2010-10-23 04:05:55 +00:00
..
CcdGraphicController.cpp BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127 2009-11-15 23:58:56 +00:00
CcdGraphicController.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
CcdPhysicsController.cpp BGE patch #22623 applied: new bound type: Capsule. 2010-08-28 20:56:54 +00:00
CcdPhysicsController.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
CcdPhysicsEnvironment.cpp Quiet compiler warnings. 2010-10-20 12:33:00 +00:00
CcdPhysicsEnvironment.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
CMakeLists.txt use explicit file paths for CMake rather then globing, This is recommended by cmake devs. 2010-10-23 04:05:55 +00:00
Makefile Update address in license block. 2010-08-10 21:22:26 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00