forked from bartvdbraak/blender
0e83b0854f
Code here calculated speed based on underlying strip start position, which was not really visible, making prediction of the result really difficult. Things here are simple: As long as the strip exists, manipulate the current frame by the provided factor. |
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.. | ||
blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
CMakeLists.txt | ||
SConscript |