blender/source/gameengine/Rasterizer
Dalai Felinto 0cad3ae24c BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) breaks backward compatibility !!!
Originally we had 2DFilters (m_filtermanager) stored in RenderTools. That way filters were stored globally and were being called once per each scene. This was producing two big problems: (1) performance and (2) flexibility of use.

(1) Performance - To run the filters 2X == 2X slower
(2) flexibility of use - Very often we want the filter in the scene but not in the UI for example.

For those reasons I believe that 2DFilters with multiple scenes was very useless or unpredictable. I hope they work fine now.
To make it work as before (2.4) you can simply recreate the 2dfilter actuators across the scenes.

* * * * *

Imagine that we have:
(a) Main Scene
(b) Overlay Scene

in Main Scene the Z Buffer and RGB will be from the main scene.
in Overlay Scene the Z Buffer will be from the Overlay Scene and the RBG buffer is from both [(a + 2D Filter) + b].

So in pseudo code if we have a,b,c,d,e scenes we have: (2DFilterE(2DFilterD(2DFilterC(2DFilterB(2DFilterA(a) + b) + c) + d) + e)
2010-03-03 06:38:47 +00:00
..
RAS_OpenGLFilters correct fsf address 2010-02-12 13:34:04 +00:00
RAS_OpenGLRasterizer correct fsf address 2010-02-12 13:34:04 +00:00
CMakeLists.txt BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) breaks backward compatibility !!! 2010-03-03 06:38:47 +00:00
Makefile BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) breaks backward compatibility !!! 2010-03-03 06:38:47 +00:00
RAS_2DFilterManager.cpp correct fsf address 2010-02-12 13:34:04 +00:00
RAS_2DFilterManager.h BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) breaks backward compatibility !!! 2010-03-03 06:38:47 +00:00
RAS_BucketManager.cpp correct fsf address 2010-02-12 13:34:04 +00:00
RAS_BucketManager.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_CameraData.h use BLI_findstring in more places & remove some warnings, no functional changes. 2010-02-22 09:22:36 +00:00
RAS_Deformer.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_FramingManager.cpp correct fsf address 2010-02-12 13:34:04 +00:00
RAS_FramingManager.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_ICanvas.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_IPolygonMaterial.cpp correct fsf address 2010-02-12 13:34:04 +00:00
RAS_IPolygonMaterial.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_IRasterizer.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_IRenderTools.cpp correct fsf address 2010-02-12 13:34:04 +00:00
RAS_IRenderTools.h BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) breaks backward compatibility !!! 2010-03-03 06:38:47 +00:00
RAS_LightObject.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_MaterialBucket.cpp correct fsf address 2010-02-12 13:34:04 +00:00
RAS_MaterialBucket.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_MeshObject.cpp correct fsf address 2010-02-12 13:34:04 +00:00
RAS_MeshObject.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_ObjectColor.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_Polygon.cpp correct fsf address 2010-02-12 13:34:04 +00:00
RAS_Polygon.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_Rect.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_texmatrix.cpp correct fsf address 2010-02-12 13:34:04 +00:00
RAS_TexMatrix.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_TexVert.cpp correct fsf address 2010-02-12 13:34:04 +00:00
RAS_TexVert.h correct fsf address 2010-02-12 13:34:04 +00:00
SConscript BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh). 2009-11-24 22:44:29 +00:00