blender/source
Antony Riakiotakis 0ef416722e Flood fill for dyntopo constant detail mode.
Nothing spectacular here, fill tools are easy. Just take the dyntopo
code and repeat until nothing more to do.

The tool can be located in the dyntopo panel when the dyntopo constant
detail is on.

Also added scale factor for constant detail. This may change when detail
sampling gets in, I am not very happy with having two numbers here,
still it will give some more control for now.
2014-03-22 17:47:18 +02:00
..
blender Flood fill for dyntopo constant detail mode. 2014-03-22 17:47:18 +02:00
blenderplayer Code cleanup: modifier_skin_customdata_ensure was a bad level call 2014-03-16 21:55:30 +11:00
creator Code cleanup: naming conventions 2014-03-16 22:11:14 +11:00
gameengine Fix T38051: Even if Color Management is disabled, it is still applied to the background 2014-03-21 14:06:44 +06:00
icons
tests Code cleanup: comments and typos 2014-03-18 05:40:18 +11:00
CMakeLists.txt remove WINDOWS checks in cmake, this variable isn't defined on windows and checks weren't needed. 2013-09-03 03:04:44 +00:00
SConscript