forked from bartvdbraak/blender
208da2a5d0
using bandoler's patch as a basis (thanks!). A couple of notes: - This is for windows only, I did not have a chance to try linux yet. - SConscript for PHY_Bullet may need tweaking (plus support for other platforms), but at least it's in there :) Any problems, shout :)
27 lines
943 B
Python
27 lines
943 B
Python
#!/usr/bin/python
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Import ('user_options_dict')
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SConscript(['BlenderRoutines/SConscript',
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'Converter/SConscript',
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'Expressions/SConscript',
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'GameLogic/SConscript',
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'Ketsji/SConscript',
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'Ketsji/KXNetwork/SConscript',
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'Network/SConscript',
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'Network/LoopBackNetwork/SConscript',
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'Physics/common/SConscript',
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'Physics/Dummy/SConscript',
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'Rasterizer/SConscript',
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'Rasterizer/RAS_OpenGLRasterizer/SConscript',
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'SceneGraph/SConscript'])
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if user_options_dict['BUILD_BLENDER_PLAYER']:
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SConscript(['GamePlayer/SConscript'])
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if user_options_dict['USE_PHYSICS'] == 'solid':
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SConscript(['Physics/Sumo/SConscript'])
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elif user_options_dict['USE_PHYSICS'] == 'ode':
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SConscript(['Physics/BlOde/SConscript'])
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elif user_options_dict['USE_PHYSICS'] == 'bullet':
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SConscript(['Physics/Bullet/SConscript'])
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