blender/release/scripts/templates_py/operator_mesh_add.py
Diptangshu Dey da14a482f2 Fix T90866: Python operator templates are not accessible from menus
Python Operator templates made accessible from respective menus
(required to also use F3 search for quick access)
Also fixed Modal Draw Operator id_name (had duplicate name from other template)

Maniphest Tasks: T90866

Differential Revision: https://developer.blender.org/D13182
2021-11-16 10:45:23 +01:00

116 lines
2.5 KiB
Python

import bpy
import bmesh
from bpy_extras.object_utils import AddObjectHelper
from bpy.props import (
FloatProperty,
)
def add_box(width, height, depth):
"""
This function takes inputs and returns vertex and face arrays.
no actual mesh data creation is done here.
"""
verts = [
(+1.0, +1.0, -1.0),
(+1.0, -1.0, -1.0),
(-1.0, -1.0, -1.0),
(-1.0, +1.0, -1.0),
(+1.0, +1.0, +1.0),
(+1.0, -1.0, +1.0),
(-1.0, -1.0, +1.0),
(-1.0, +1.0, +1.0),
]
faces = [
(0, 1, 2, 3),
(4, 7, 6, 5),
(0, 4, 5, 1),
(1, 5, 6, 2),
(2, 6, 7, 3),
(4, 0, 3, 7),
]
# apply size
for i, v in enumerate(verts):
verts[i] = v[0] * width, v[1] * depth, v[2] * height
return verts, faces
class AddBox(bpy.types.Operator, AddObjectHelper):
"""Add a simple box mesh"""
bl_idname = "mesh.primitive_box_add"
bl_label = "Add Box"
bl_options = {'REGISTER', 'UNDO'}
width: FloatProperty(
name="Width",
description="Box Width",
min=0.01, max=100.0,
default=1.0,
)
height: FloatProperty(
name="Height",
description="Box Height",
min=0.01, max=100.0,
default=1.0,
)
depth: FloatProperty(
name="Depth",
description="Box Depth",
min=0.01, max=100.0,
default=1.0,
)
def execute(self, context):
verts_loc, faces = add_box(
self.width,
self.height,
self.depth,
)
mesh = bpy.data.meshes.new("Box")
bm = bmesh.new()
for v_co in verts_loc:
bm.verts.new(v_co)
bm.verts.ensure_lookup_table()
for f_idx in faces:
bm.faces.new([bm.verts[i] for i in f_idx])
bm.to_mesh(mesh)
mesh.update()
# add the mesh as an object into the scene with this utility module
from bpy_extras import object_utils
object_utils.object_data_add(context, mesh, operator=self)
return {'FINISHED'}
def menu_func(self, context):
self.layout.operator(AddBox.bl_idname, icon='MESH_CUBE')
# Register and add to the "add mesh" menu (required to use F3 search "Add Box" for quick access)
def register():
bpy.utils.register_class(AddBox)
bpy.types.VIEW3D_MT_mesh_add.append(menu_func)
def unregister():
bpy.utils.unregister_class(AddBox)
bpy.types.VIEW3D_MT_mesh_add.remove(menu_func)
if __name__ == "__main__":
register()
# test call
bpy.ops.mesh.primitive_box_add()