forked from bartvdbraak/blender
da14a482f2
Python Operator templates made accessible from respective menus (required to also use F3 search for quick access) Also fixed Modal Draw Operator id_name (had duplicate name from other template) Maniphest Tasks: T90866 Differential Revision: https://developer.blender.org/D13182
55 lines
1.3 KiB
Python
55 lines
1.3 KiB
Python
import bpy
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import bmesh
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def main(context):
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obj = context.active_object
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me = obj.data
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bm = bmesh.from_edit_mesh(me)
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uv_layer = bm.loops.layers.uv.verify()
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# adjust uv coordinates
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for face in bm.faces:
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for loop in face.loops:
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loop_uv = loop[uv_layer]
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# use xy position of the vertex as a uv coordinate
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loop_uv.uv = loop.vert.co.xy
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bmesh.update_edit_mesh(me)
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class UvOperator(bpy.types.Operator):
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"""UV Operator description"""
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bl_idname = "uv.simple_operator"
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bl_label = "Simple UV Operator"
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@classmethod
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def poll(cls, context):
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obj = context.active_object
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return obj and obj.type == 'MESH' and obj.mode == 'EDIT'
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def execute(self, context):
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main(context)
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return {'FINISHED'}
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def menu_func(self, context):
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self.layout.operator(UvOperator.bl_idname, text = "Simple UV Operator")
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# Register and add to the "UV" menu (required to also use F3 search "Simple UV Operator" for quick access)
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def register():
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bpy.utils.register_class(UvOperator)
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bpy.types.IMAGE_MT_uvs.append(menu_func)
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def unregister():
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bpy.utils.unregister_class(UvOperator)
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bpy.types.IMAGE_MT_uvs.remove(menu_func)
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if __name__ == "__main__":
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register()
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# test call
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bpy.ops.uv.simple_operator()
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