blender/release/scripts/templates_py/operator_node.py
Diptangshu Dey da14a482f2 Fix T90866: Python operator templates are not accessible from menus
Python Operator templates made accessible from respective menus
(required to also use F3 search for quick access)
Also fixed Modal Draw Operator id_name (had duplicate name from other template)

Maniphest Tasks: T90866

Differential Revision: https://developer.blender.org/D13182
2021-11-16 10:45:23 +01:00

65 lines
1.7 KiB
Python

import bpy
def main(operator, context):
space = context.space_data
node_tree = space.node_tree
node_active = context.active_node
node_selected = context.selected_nodes
# now we have the context, perform a simple operation
if node_active in node_selected:
node_selected.remove(node_active)
if len(node_selected) != 1:
operator.report({'ERROR'}, "2 nodes must be selected")
return
node_other, = node_selected
# now we have 2 nodes to operate on
if not node_active.inputs:
operator.report({'ERROR'}, "Active node has no inputs")
return
if not node_other.outputs:
operator.report({'ERROR'}, "Selected node has no outputs")
return
socket_in = node_active.inputs[0]
socket_out = node_other.outputs[0]
# add a link between the two nodes
node_link = node_tree.links.new(socket_in, socket_out)
class NodeOperator(bpy.types.Operator):
"""Tooltip"""
bl_idname = "node.simple_operator"
bl_label = "Simple Node Operator"
@classmethod
def poll(cls, context):
space = context.space_data
return space.type == 'NODE_EDITOR'
def execute(self, context):
main(self, context)
return {'FINISHED'}
def menu_func(self, context):
self.layout.operator(NodeOperator.bl_idname, text=NodeOperator.bl_label)
# Register and add to the "Node" menu (required to also use F3 search "Simple Node Operator" for quick access)
def register():
bpy.utils.register_class(NodeOperator)
bpy.types.NODE_MT_node.append(menu_func)
def unregister():
bpy.utils.unregister_class(NodeOperator)
bpy.types.NODE_MT_node.remove(menu_func)
if __name__ == "__main__":
register()