forked from bartvdbraak/blender
45 lines
1.6 KiB
Python
45 lines
1.6 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# This module can be accessed by a python controller with
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# its execution method set to 'Module'
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# * Set the module string to "gamelogic_module.main" (without quotes)
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# * When renaming the script it MUST have a .py extension
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# * External text modules are supported as long as they are at
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# the same location as the blendfile or one of its libraries.
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import GameLogic
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# variables defined here will only be set once when the
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# module is first imported. Set object spesific vars
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# inside the function if you intend to use the module
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# with multiple objects.
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def main(cont):
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own = cont.owner
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sens = cont.sensors['mySensor']
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actu = cont.actuators['myActuator']
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if sens.positive:
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cont.activate(actu)
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else:
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cont.deactivate(actu)
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# dont call main(GameLogic.getCurrentController()), the py controller will
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