blender/intern/elbeem/extern/LBM_fluidsim.h
Jean-Luc Peurière e2d577de9e initial commit of the fluid simulator.
Ton reviewed and gave his blessing.
Zr, can you have a look ?

see :
http://projects.blender.org/tracker/?func=detail&atid=127&aid=3039&group_id=9

for initial comments.

N_T : the solver itself (elbeem) needs some works to get rid of
warnings
2005-09-18 13:27:12 +00:00

69 lines
2.2 KiB
C

/**
* BKE_fluidsim.h
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef LBM_FLUIDSIM_H
#define LBM_FLUIDSIM_H
struct Mesh;
struct DerivedMesh;
struct Object;
struct fluidsimDerivedMesh;
extern double fluidsimViscosityPreset[6];
extern char* fluidsimViscosityPresetString[6];
/* allocates and initializes fluidsim data */
struct FluidsimSettings* fluidsimSettingsNew(struct Object *srcob);
/* frees internal data itself */
void fluidsimSettingsFree(struct FluidsimSettings* sb);
/* export blender geometry to fluid solver */
void fluidsimBake(struct Object* ob);
/* read & write bobj / bobj.gz files (e.g. for fluid sim surface meshes) */
void writeBobjgz(char *filename, struct Object *ob);
struct Mesh* readBobjgz(char *filename, struct Mesh *orgmesh);
/* create derived mesh for fluid sim objects */
// WARNING - currently implemented in DerivedMesh.c!
struct DerivedMesh *getFluidsimDerivedMesh(struct Object *srcob, int useRenderParams, float *extverts, float *nors);
/* run simulation with given config file */
// WARNING - implemented in intern/elbeem/blendercall.cpp
int performElbeemSimulation(char *cfgfilename);
#endif