forked from bartvdbraak/blender
205 lines
5.4 KiB
C++
205 lines
5.4 KiB
C++
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file KX_MouseFocusSensor.h
|
|
* \ingroup ketsji
|
|
* \brief KX_MouseFocusSensor determines mouse in/out/over events.
|
|
*/
|
|
|
|
#ifndef __KX_MOUSEFOCUSSENSOR_H__
|
|
#define __KX_MOUSEFOCUSSENSOR_H__
|
|
|
|
#include "SCA_MouseSensor.h"
|
|
|
|
class KX_RayCast;
|
|
|
|
/**
|
|
* The mouse focus sensor extends the basic SCA_MouseSensor. It has
|
|
* been placed in KX because it needs access to the rasterizer and
|
|
* SuMO.
|
|
*
|
|
* - extend the valid modes?
|
|
* - */
|
|
class KX_MouseFocusSensor : public SCA_MouseSensor
|
|
{
|
|
|
|
Py_Header
|
|
|
|
public:
|
|
|
|
KX_MouseFocusSensor(class SCA_MouseManager* eventmgr,
|
|
int startx,
|
|
int starty,
|
|
short int mousemode,
|
|
int focusmode,
|
|
bool bTouchPulse,
|
|
const STR_String& propname,
|
|
bool bFindMaterial,
|
|
bool bXRay,
|
|
KX_Scene* kxscene,
|
|
KX_KetsjiEngine* kxengine,
|
|
SCA_IObject* gameobj);
|
|
|
|
virtual ~KX_MouseFocusSensor() { }
|
|
virtual CValue* GetReplica() {
|
|
CValue* replica = new KX_MouseFocusSensor(*this);
|
|
// this will copy properties and so on...
|
|
replica->ProcessReplica();
|
|
return replica;
|
|
};
|
|
|
|
virtual void Replace_IScene(SCA_IScene *val)
|
|
{
|
|
m_kxscene= static_cast<KX_Scene *>(val);
|
|
};
|
|
|
|
|
|
/**
|
|
* \attention Overrides default evaluate.
|
|
*/
|
|
virtual bool Evaluate();
|
|
virtual void Init();
|
|
|
|
virtual bool IsPositiveTrigger() {
|
|
bool result = m_positive_event;
|
|
if (m_invert) result = !result;
|
|
return result;
|
|
};
|
|
|
|
bool RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void * const data);
|
|
bool NeedRayCast(KX_ClientObjectInfo* client);
|
|
|
|
const MT_Point3& RaySource() const;
|
|
const MT_Point3& RayTarget() const;
|
|
const MT_Point3& HitPosition() const;
|
|
const MT_Vector3& HitNormal() const;
|
|
const MT_Vector2& HitUV() const;
|
|
|
|
#ifdef WITH_PYTHON
|
|
|
|
/* --------------------------------------------------------------------- */
|
|
/* Python interface ---------------------------------------------------- */
|
|
/* --------------------------------------------------------------------- */
|
|
|
|
/* attributes */
|
|
static PyObject* pyattr_get_ray_source(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
|
|
static PyObject* pyattr_get_ray_target(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
|
|
static PyObject* pyattr_get_ray_direction(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
|
|
static PyObject* pyattr_get_hit_object(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
|
|
static PyObject* pyattr_get_hit_position(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
|
|
static PyObject* pyattr_get_hit_normal(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
|
|
static PyObject* pyattr_get_hit_uv(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
|
|
|
|
#endif /* WITH_PYTHON */
|
|
|
|
/* --------------------------------------------------------------------- */
|
|
SCA_IObject* m_hitObject;
|
|
void* m_hitObject_Last; /* only use for comparison, never access */
|
|
|
|
private:
|
|
/**
|
|
* The focus mode. 1 for handling focus, 0 for not handling, 2 for focus on any object
|
|
*/
|
|
int m_focusmode;
|
|
|
|
/**
|
|
* Flags whether the previous test showed a mouse-over.
|
|
*/
|
|
bool m_mouse_over_in_previous_frame;
|
|
|
|
/**
|
|
* Flags whether changes in hit object should trigger a pulse
|
|
*/
|
|
bool m_bTouchPulse;
|
|
|
|
/**
|
|
* Flags get through other objects
|
|
*/
|
|
bool m_bXRay;
|
|
|
|
/**
|
|
* Flags material
|
|
*/
|
|
bool m_bFindMaterial;
|
|
|
|
/**
|
|
* Property or material name
|
|
*/
|
|
STR_String m_propertyname;
|
|
|
|
/**
|
|
* Flags whether the previous test evaluated positive.
|
|
*/
|
|
bool m_positive_event;
|
|
|
|
/**
|
|
* Tests whether the object is in mouse focus for this camera
|
|
*/
|
|
bool ParentObjectHasFocusCamera(KX_Camera *cam);
|
|
|
|
/**
|
|
* Tests whether the object is in mouse focus in this scene.
|
|
*/
|
|
bool ParentObjectHasFocus(void);
|
|
|
|
/**
|
|
* (in game world coordinates) the place where the object was hit.
|
|
*/
|
|
MT_Point3 m_hitPosition;
|
|
|
|
/**
|
|
* (in game world coordinates) the position to which to shoot the ray.
|
|
*/
|
|
MT_Point3 m_prevTargetPoint;
|
|
|
|
/**
|
|
* (in game world coordinates) the position from which to shoot the ray.
|
|
*/
|
|
MT_Point3 m_prevSourcePoint;
|
|
|
|
/**
|
|
* (in game world coordinates) the face normal of the vertex where
|
|
* the object was hit. */
|
|
MT_Vector3 m_hitNormal;
|
|
|
|
/**
|
|
* UV texture coordinate of the hit point if any, (0,0) otherwise
|
|
*/
|
|
MT_Vector2 m_hitUV;
|
|
|
|
/**
|
|
* The KX scene that holds the camera. The camera position
|
|
* determines a part of the start location of the picking ray. */
|
|
KX_Scene* m_kxscene;
|
|
|
|
/**
|
|
* The KX engine is needed for computing the viewport */
|
|
KX_KetsjiEngine* m_kxengine;
|
|
};
|
|
|
|
#endif /* __KX_MOUSESENSOR */
|