forked from bartvdbraak/blender
1199551239
caused auto connect to not work in some cases, because that now orders nodes and only connects if the new node is to the right of the old node. I doubted between always connecting to the new node as output or keeping this ordering trick also when adding nodes. Decided on the latter because then you can also add a node between two others and have it auto connect to both. |
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.. | ||
blender | ||
blenderplayer | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
SConscript |