blender/release/scripts
Nathan Vegdahl 11ce6eb4d4 Added a new rig type "shape_key_transforms" that drives shape keys based on the local transforms of a single bone. Quite useful in a variety of situations.
Required options:
    mesh:  name of mesh object(s) to add/get shapekeys to/from
           (if multiple objects, make a comma-separated list)
Optional options:
    loc_<x/y/z>:       name of the shape key to tie to translation of the bone
    loc_<x/y/z>_fac:   default multiplier of the bone influence on the shape key
    rot_<x/y/z>:       name of the shape key to tie to rotation of the bone
    rot_<x/y/z>_fac:   default multiplier of the bone influence on the shape key
    scale_<x/y/z>:     name of the shape key to tie to scale of the bone
    scale_<x/y/z>_fac: default multiplier of the bone influence on the shape key
2010-02-03 15:40:56 +00:00
..
io [#20934] fbx export with armature results in 0bytes writen REV:26548 2010-02-02 18:56:06 +00:00
modules Added a new rig type "shape_key_transforms" that drives shape keys based on the local transforms of a single bone. Quite useful in a variety of situations. 2010-02-03 15:40:56 +00:00
op shape key transfer 2010-02-02 12:04:03 +00:00
presets netrender tab to spaces 2009-12-29 00:04:57 +00:00
templates pep8 changes 2010-01-31 14:46:28 +00:00
ui vertex group sort operator, access from the vgroup panel, sintels mesh has 144 vertex groups which got quite tedious to look through. 2010-02-02 21:43:26 +00:00