forked from bartvdbraak/blender
12109dd18e
* Very simple implementation, only allows for 1 output socket. As we haven't decided yet whether we keep the XML API, rather not spend more time on this now. * To use an external osl shader, put the .osl file next to the xml file. * Parameters: "output" is the output socket name, "output_type" the variable type (float, color and closure color are supported). Example: <osl_shader name="tex" src="ramp_closure.osl" output="Phong" output_type="closure color" /> <connect from="tex Phong" to="output surface" /> |
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.. | ||
app | ||
blender | ||
bvh | ||
cmake | ||
device | ||
doc | ||
kernel | ||
render | ||
subd | ||
util | ||
CMakeLists.txt | ||
SConscript |