blender/source
Ton Roosendaal 121f842fb4 Outliner now visualizes and allows selection and name editing of Armatures
in edit mode.

Small extra fix; selection (mouse) on armature points goes easier now
(larger accepted distance from mouse pointer)
2004-10-16 20:41:18 +00:00
..
blender Outliner now visualizes and allows selection and name editing of Armatures 2004-10-16 20:41:18 +00:00
creator OS X fix: 2004-08-01 22:28:56 +00:00
darwin Removed nantechnologies from identifierstring :) 2004-09-28 20:59:14 +00:00
gameengine remove std:: to please msvc6 2004-10-16 18:50:23 +00:00
icons - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
kernel Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00
Makefile We don't use ODE anymore, so I commented out some lines that make it 2004-08-26 22:42:44 +00:00
nan_compile.mk Changes for OSX compiling with Makefiles; 2004-05-01 16:52:29 +00:00
nan_definitions.mk Added SuperLU 3.0: 2004-07-13 11:42:13 +00:00
nan_link.mk We don't use ODE anymore, so I commented out some lines that make it 2004-08-26 22:42:44 +00:00
nan_subdirs.mk This should have been fixed long ago ... create important 2004-07-15 15:06:54 +00:00
nan_warn.mk I removed the following: 2004-09-01 12:09:22 +00:00
SConscript Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00