blender/source
Sergey Sharybin 12baa00b6a code cleanup: camera tracking
- Moved keyframes and refirement flags into reconstruction options structure
- Moved distortion coefficients and other camera intrinsics into own structure
- Cleaned up reconstruction functions in libmv c-api

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svn merge -r52853:52854 ^/branches/soc-2011-tomato
2013-02-25 09:24:31 +00:00
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blender code cleanup: camera tracking 2013-02-25 09:24:31 +00:00
blenderplayer BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
creator BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
gameengine BGE: Fixing a crash reported by Ace Dragon on BA. It looks like Object->totcol can give a number higher than the number of materials, so I've added some NULL checks. 2013-02-25 05:55:37 +00:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
tests update to operator running test, add option to randomize order, not reset blender for each operator and set data attributes. 2013-02-14 05:10:12 +00:00
CMakeLists.txt
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00