forked from bartvdbraak/blender
feb4f51103
Only windows projectfiles for now. Will ask Hans to get unix makefiles done.
302 lines
5.7 KiB
XML
302 lines
5.7 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8.00"
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Name="Bullet3Dynamics"
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ProjectGUID="{3427A9EF-FF84-4B3E-9AE5-C37CF44D7DA4}"
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Keyword="Win32Proj"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="Debug"
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IntermediateDirectory="Debug"
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ConfigurationType="4"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\LinearMath;..\Bullet;..\BulletDynamics"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
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MinimalRebuild="TRUE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="TRUE"
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DebugInformationFormat="4"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/BulletDynamics.lib"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="Release"
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IntermediateDirectory="Release"
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ConfigurationType="4"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\LinearMath;..\Bullet;..\BulletDynamics"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
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RuntimeLibrary="0"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="TRUE"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/BulletDynamics.lib"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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<Tool
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Name="VCBscMakeTool"
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="ConstraintSolver"
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>
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<File
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RelativePath=".\ConstraintSolver\ConstraintSolver.h"
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>
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</File>
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<File
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RelativePath=".\ConstraintSolver\ContactConstraint.cpp"
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>
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</File>
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<File
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RelativePath=".\ConstraintSolver\ContactConstraint.h"
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>
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</File>
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<File
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RelativePath=".\ConstraintSolver\ContactSolverInfo.h"
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>
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</File>
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<File
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RelativePath=".\ConstraintSolver\JacobianEntry.h"
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>
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</File>
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<File
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RelativePath=".\ConstraintSolver\OdeConstraintSolver.cpp"
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>
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</File>
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<File
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RelativePath=".\ConstraintSolver\OdeConstraintSolver.h"
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>
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</File>
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<File
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RelativePath=".\ConstraintSolver\Point2PointConstraint.cpp"
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>
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</File>
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<File
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RelativePath=".\ConstraintSolver\Point2PointConstraint.h"
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>
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</File>
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<File
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RelativePath=".\ConstraintSolver\SimpleConstraintSolver.cpp"
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>
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</File>
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<File
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RelativePath=".\ConstraintSolver\SimpleConstraintSolver.h"
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>
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</File>
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<File
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RelativePath=".\ConstraintSolver\Solve2LinearConstraint.cpp"
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>
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</File>
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<File
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RelativePath=".\ConstraintSolver\Solve2LinearConstraint.h"
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>
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</File>
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<File
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RelativePath=".\ConstraintSolver\SorLcp.cpp"
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>
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</File>
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<File
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RelativePath=".\ConstraintSolver\SorLcp.h"
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>
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</File>
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</Filter>
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<Filter
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Name="CollisionDispatch"
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>
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<File
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RelativePath=".\CollisionDispatch\ConvexConcaveCollisionAlgorithm.cpp"
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>
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</File>
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<File
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RelativePath=".\CollisionDispatch\ConvexConcaveCollisionAlgorithm.h"
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>
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</File>
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<File
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RelativePath=".\CollisionDispatch\ConvexConvexAlgorithm.cpp"
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>
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</File>
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<File
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RelativePath=".\CollisionDispatch\ConvexConvexAlgorithm.h"
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>
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</File>
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<File
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RelativePath=".\CollisionDispatch\EmptyCollisionAlgorithm.cpp"
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>
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</File>
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<File
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RelativePath=".\CollisionDispatch\EmptyCollisionAlgorithm.h"
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>
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</File>
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<File
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RelativePath=".\CollisionDispatch\ManifoldResult.cpp"
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>
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</File>
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<File
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RelativePath=".\CollisionDispatch\ManifoldResult.h"
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>
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</File>
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<File
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RelativePath=".\CollisionDispatch\ToiContactDispatcher.cpp"
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>
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</File>
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<File
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RelativePath=".\CollisionDispatch\ToiContactDispatcher.h"
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>
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</File>
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<File
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RelativePath=".\CollisionDispatch\UnionFind.cpp"
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>
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</File>
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<File
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RelativePath=".\CollisionDispatch\UnionFind.h"
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>
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</File>
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</Filter>
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<Filter
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Name="Dynamics"
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>
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<File
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RelativePath=".\Dynamics\BU_Joint.cpp"
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>
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</File>
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<File
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RelativePath=".\Dynamics\BU_Joint.h"
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>
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</File>
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<File
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RelativePath=".\Dynamics\ContactJoint.cpp"
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>
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</File>
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<File
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RelativePath=".\Dynamics\ContactJoint.h"
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>
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</File>
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<File
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RelativePath=".\Dynamics\MassProps.h"
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>
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</File>
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<File
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RelativePath=".\Dynamics\RigidBody.cpp"
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>
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</File>
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<File
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RelativePath=".\Dynamics\RigidBody.h"
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>
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</File>
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</Filter>
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<File
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RelativePath=".\ReadMe.txt"
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>
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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