blender/intern/boolop
Ken Hughes 133c7fd7c7 Tools
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Bugfix #6847: Boolean code was marking some valid faces as "PHANTOM" when the
three vertices were nearly co-linear (according to its tests).  This
introduced holes into one or both meshes which could then result in either
holes in the final results and/or spurrious faces which should have been
split.

This commit removes the code in question until either an alternative test is
coded.
2007-06-21 21:58:04 +00:00
..
extern Modified the way booleans preserve face data, and cleaned up some 2006-11-08 20:14:04 +00:00
intern Tools 2007-06-21 21:58:04 +00:00
make ==== MSVC 7 project files ==== 2006-11-09 20:55:13 +00:00
CMakeLists.txt CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
Makefile New files from new booleans 2005-10-28 20:17:27 +00:00
SConscript =Scons= 2006-11-28 21:12:31 +00:00