forked from bartvdbraak/blender
139cb3c0bc
Updated scons to work with the ffmpeg binaries in lib/windows/gcc again. Also fixed a bug reported by Debolaz on irc. Blender's internal avi reading (which can only read simple formats like motion jpeg) was telling the video code it could read all avis, without checking their codec. To fix this, I copied AVI_open_movie(), and modified it to to replace AVI_is_avi(). Now it properly checks the codec, and validates the header.
161 lines
4.5 KiB
Python
161 lines
4.5 KiB
Python
LCGDIR = '#../lib/windows'
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LIBDIR = "${LCGDIR}"
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WITH_BF_VERSE = 'false'
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BF_VERSE_INCLUDE = "#extern/verse/dist"
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BF_PYTHON = LIBDIR + '/python'
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BF_PYTHON_VERSION = '2.5'
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BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
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BF_PYTHON_BINARY = 'python'
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BF_PYTHON_LIB = 'python25'
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BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib'
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WITH_BF_OPENAL = 'true'
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BF_OPENAL = LIBDIR + '/openal'
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BF_OPENAL_INC = '${BF_OPENAL}/include'
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BF_OPENAL_LIB = 'openal_static'
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BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
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WITH_BF_FFMPEG = 'false'
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BF_FFMPEG_LIB = 'xvidcore x264 avutil avformat avutil swscale avcodec avutil xvidcore x264'
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BF_FFMPEG_LIBPATH = LIBDIR + '/gcc/ffmpeg/lib'
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BF_FFMPEG_INC = LIBDIR + '/gcc/ffmpeg/include'
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WITH_BF_SDL = 'true'
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BF_SDL = LIBDIR + '/sdl'
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BF_SDL_INC = '${BF_SDL}/include'
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BF_SDL_LIB = 'SDL'
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BF_SDL_LIBPATH = '${BF_SDL}/lib'
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BF_PTHREADS = LIBDIR + '/pthreads'
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BF_PTHREADS_INC = '${BF_PTHREADS}/include'
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BF_PTHREADS_LIB = 'pthreadGC2'
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BF_PTHREADS_LIBPATH = '${BF_PTHREADS}/lib'
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WITH_BF_FMOD = 'false'
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BF_FMOD = LIBDIR + '/fmod'
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WITH_BF_OPENEXR = 'true'
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BF_OPENEXR = LIBDIR + '/gcc/openexr'
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BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/OpenEXR'
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BF_OPENEXR_LIB = ' Half IlmImf Iex '
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BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib'
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WITH_BF_DDS = 'true'
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WITH_BF_JPEG = 'true'
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BF_JPEG = LIBDIR + '/jpeg'
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BF_JPEG_INC = '${BF_JPEG}/include'
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BF_JPEG_LIB = 'jpeg'
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BF_JPEG_LIBPATH = '${BF_JPEG}/lib'
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WITH_BF_PNG = 'true'
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BF_PNG = LIBDIR + '/png'
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BF_PNG_INC = '${BF_PNG}/include'
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BF_PNG_LIB = 'png'
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BF_PNG_LIBPATH = '${BF_PNG}/lib'
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BF_TIFF = LIBDIR + '/tiff'
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BF_TIFF_INC = '${BF_TIFF}/include'
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WITH_BF_ZLIB = 'true'
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BF_ZLIB = LIBDIR + '/zlib'
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BF_ZLIB_INC = '${BF_ZLIB}/include'
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BF_ZLIB_LIBPATH = '${BF_ZLIB}/lib'
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WITH_BF_INTERNATIONAL = 'true'
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BF_GETTEXT = LIBDIR + '/gettext'
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BF_GETTEXT_INC = '${BF_GETTEXT}/include'
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BF_GETTEXT_LIB = 'gnu_gettext'
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BF_GETTEXT_LIBPATH = '${BF_GETTEXT}/lib'
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WITH_BF_FTGL = 'true'
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BF_FTGL = LIBDIR + '/ftgl'
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BF_FTGL_INC = '${BF_FTGL}/include'
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BF_FTGL_LIB = 'extern_ftgl'
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WITH_BF_GAMEENGINE = 'false'
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WITH_BF_ODE = 'true'
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BF_ODE = LIBDIR + '/ode'
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BF_ODE_INC = BF_ODE + '/include'
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BF_ODE_LIB = BF_ODE + '/lib/libode.a'
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WITH_BF_BULLET = 'true'
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BF_BULLET = '#extern/bullet2/src'
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BF_BULLET_INC = '${BF_BULLET}'
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BF_BULLET_LIB = 'extern_bullet'
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BF_SOLID = '#extern/solid'
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BF_SOLID_INC = '${BF_SOLID}'
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BF_SOLID_LIB = 'extern_solid'
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BF_WINTAB = LIBDIR + '/wintab'
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BF_WINTAB_INC = '${BF_WINTAB}/INCLUDE'
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WITH_BF_YAFRAY = 'true'
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#WITH_BF_NSPR = 'true'
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#BF_NSPR = $(LIBDIR)/nspr
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#BF_NSPR_INC = -I$(BF_NSPR)/include -I$(BF_NSPR)/include/nspr
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#BF_NSPR_LIB =
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# Uncomment the following line to use Mozilla inplace of netscape
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#CPPFLAGS += -DMOZ_NOT_NET
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# Location of MOZILLA/Netscape header files...
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#BF_MOZILLA = $(LIBDIR)/mozilla
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#BF_MOZILLA_INC = -I$(BF_MOZILLA)/include/mozilla/nspr -I$(BF_MOZILLA)/include/mozilla -I$(BF_MOZILLA)/include/mozilla/xpcom -I$(BF_MOZILLA)/include/mozilla/idl
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#BF_MOZILLA_LIB =
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# Will fall back to look in BF_MOZILLA_INC/nspr and BF_MOZILLA_LIB
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# if this is not set.
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# enable freetype2 support for text objects
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BF_FREETYPE = LIBDIR + '/gcc/freetype'
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BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2'
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BF_FREETYPE_LIB = 'freetype'
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BF_FREETYPE_LIBPATH = '${BF_FREETYPE}/lib'
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WITH_BF_QUICKTIME = 'false' # -DWITH_QUICKTIME
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BF_QUICKTIME = '/usr/local'
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BF_QUICKTIME_INC = '${BF_QUICKTIME}/include'
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WITH_BF_ICONV = 'false'
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BF_ICONV = LIBDIR + "/iconv"
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BF_ICONV_INC = '${BF_ICONV}/include'
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BF_ICONV_LIB = 'iconv'
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BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
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# Mesa Libs should go here if your using them as well....
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WITH_BF_STATICOPENGL = 'false'
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BF_OPENGL = 'C:\\MingW'
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BF_OPENGL_INC = '${BF_OPENGL}/include'
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BF_OPENGL_LIBINC = '${BF_OPENGL}/lib'
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BF_OPENGL_LIB = 'opengl32 glu32'
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BF_OPENGL_LIB_STATIC = [ '${BF_OPENGL}/lib/libGL.a', '${BF_OPENGL}/lib/libGLU.a',
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'${BF_OPENGL}/lib/libXmu.a', '${BF_OPENGL}/lib/libXext.a',
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'${BF_OPENGL}/lib/libX11.a', '${BF_OPENGL}/lib/libXi.a' ]
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##
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CC = 'gcc'
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CXX = 'g++'
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CCFLAGS = [ '-pipe', '-funsigned-char', '-fno-strict-aliasing' ]
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CPPFLAGS = [ '-DXP_UNIX', '-DWIN32', '-DFREE_WINDOWS' ]
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CXXFLAGS = ['-pipe', '-mwindows', '-funsigned-char', '-fno-strict-aliasing' ]
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REL_CFLAGS = [ '-O2' ]
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REL_CCFLAGS = [ '-O2' ]
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C_WARN = [ '-Wall' , '-Wno-char-subscripts', '-Wdeclaration-after-statement' ]
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CC_WARN = [ '-Wall' ]
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LLIBS = ['-lshell32', '-lshfolder', '-ldxguid', '-lgdi32', '-lmsvcrt', '-lwinmm', '-lmingw32', '-lm', '-lws2_32', '-lz', '-lstdc++']
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BF_DEBUG = 'false'
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BF_DEBUG_FLAGS= '-g'
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BF_BUILDDIR = '..\\build\\win32-mingw'
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BF_INSTALLDIR='..\\install\\win32-mingw'
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