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Dalai Felinto 13f890a26c Game Engine UI: Image Sampling Texture Panel cleanup
removing non-GE supported features.

The idea of splitting the draw() function comes from Campbell Barton.
Review from him as well.

The main reason for not implement this in properties_games.py is to make sure the
panel is in the same order for both BI and BGE engines.
2013-01-22 18:42:16 +00:00
build_files make sure config directory is initialized or python complains 2013-01-22 18:13:22 +00:00
doc correct addon tutorial section on keymap register/unregister and add label next to image color-depth option. 2013-01-22 06:41:12 +00:00
extern add option WITH_SYSTEM_BULLET to link against the bullet installation found on the system. 2013-01-03 00:23:52 +00:00
intern Bug fix #33911 2013-01-22 18:07:17 +00:00
release Game Engine UI: Image Sampling Texture Panel cleanup 2013-01-22 18:42:16 +00:00
source Matcap fix: on enabling it, and when no matcap was selected before, 2013-01-22 18:36:11 +00:00
CMakeLists.txt Dosvidanya, old compositor! 2013-01-14 15:53:17 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile code cleanup: comment unused members of bmesh operator slots and some osl style edits. 2012-11-20 14:31:58 +00:00
SConstruct revert scons fix, it is necessary after all 2013-01-22 14:25:20 +00:00