.. |
attribute.cpp
|
style cleanup: assignment & indentation.
|
2012-06-09 18:56:12 +00:00 |
attribute.h
|
Cycles: support for motion vector and UV passes.
|
2012-04-30 12:49:26 +00:00 |
background.cpp
|
Cycles: add render layer use environment option to disable world lighting on
|
2012-04-13 12:58:12 +00:00 |
background.h
|
Cycles: add render layer use environment option to disable world lighting on
|
2012-04-13 12:58:12 +00:00 |
buffers.cpp
|
style cleanup: assignment & indentation.
|
2012-06-09 18:56:12 +00:00 |
buffers.h
|
style cleanup: block comments
|
2012-06-09 17:22:52 +00:00 |
camera.cpp
|
style cleanup: assignment & indentation.
|
2012-06-09 18:56:12 +00:00 |
camera.h
|
style cleanup: assignment & indentation.
|
2012-06-09 18:56:12 +00:00 |
CMakeLists.txt
|
Cycles: support for motion vector and UV passes.
|
2012-04-30 12:49:26 +00:00 |
film.cpp
|
Fix #31883: cycles vectors pass rendering crash with some render layers using
|
2012-06-20 14:24:52 +00:00 |
film.h
|
Fix #31883: cycles vectors pass rendering crash with some render layers using
|
2012-06-20 14:24:52 +00:00 |
filter.cpp
|
style cleanup: assignment & indentation.
|
2012-06-09 18:56:12 +00:00 |
filter.h
|
Cycles:
|
2011-08-28 13:55:59 +00:00 |
graph.cpp
|
print names of nodes/sockets when cycles complains about only being able to connect a closure to another closure.
|
2012-07-19 13:04:43 +00:00 |
graph.h
|
Generalized node groups for Cycles.
|
2011-12-18 15:34:06 +00:00 |
image.cpp
|
Remove "Loading byte/float" debug messages. They were added at the time
|
2012-07-31 15:28:36 +00:00 |
image.h
|
cycles changes:
|
2012-07-04 11:48:42 +00:00 |
integrator.cpp
|
Cycles: first step for implementation of non-progressive sampler that handles
|
2012-06-13 11:44:48 +00:00 |
integrator.h
|
Cycles: first step for implementation of non-progressive sampler that handles
|
2012-06-13 11:44:48 +00:00 |
light.cpp
|
Fix cycles issue with wrong texture coordinates on a second render layer with
|
2012-07-31 15:05:16 +00:00 |
light.h
|
Cycles: first step for implementation of non-progressive sampler that handles
|
2012-06-13 11:44:48 +00:00 |
mesh_displace.cpp
|
Cycles: support for motion vector and UV passes.
|
2012-04-30 12:49:26 +00:00 |
mesh.cpp
|
style cleanup: block comments
|
2012-06-09 17:22:52 +00:00 |
mesh.h
|
Cycles: threading optimizations
|
2012-05-05 19:44:33 +00:00 |
nodes.cpp
|
Added a particle index output to the Particle Info Cycles node. This is required to get consistent ID numbers for particles. The Object ID is not usable since it's a user defined value of the instanced object, which does not vary per instance. Also the random value from the object info node is not consistent over time, since it only depends on the index in the dupli list (so each emitted or dying particle shifts the value).
|
2012-07-26 11:40:58 +00:00 |
nodes.h
|
style cleanup: assignment & indentation.
|
2012-06-09 18:56:12 +00:00 |
object.cpp
|
Fix cycles issue with wrong texture coordinates on a second render layer with
|
2012-07-31 15:05:16 +00:00 |
object.h
|
Added a particle index output to the Particle Info Cycles node. This is required to get consistent ID numbers for particles. The Object ID is not usable since it's a user defined value of the instanced object, which does not vary per instance. Also the random value from the object info node is not consistent over time, since it only depends on the index in the dupli list (so each emitted or dying particle shifts the value).
|
2012-07-26 11:40:58 +00:00 |
osl.cpp
|
style cleanup: block comments
|
2012-06-09 17:22:52 +00:00 |
osl.h
|
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
|
2011-04-27 11:58:34 +00:00 |
scene.cpp
|
Cycles: first step for implementation of non-progressive sampler that handles
|
2012-06-13 11:44:48 +00:00 |
scene.h
|
Particle Info node for Cycles. This can be used to access particle information in material shaders for dupli objects. For now only the particle Age and individual Lifetime (in frames) are supported, more attributes can be added when needed.
|
2012-06-08 16:17:57 +00:00 |
session.cpp
|
style cleanup: block comments
|
2012-06-09 17:22:52 +00:00 |
session.h
|
Fix #30246: rendering multiple render layers with CUDA still not working,
|
2012-02-23 19:48:18 +00:00 |
shader.cpp
|
style cleanup: block comments
|
2012-06-09 17:22:52 +00:00 |
shader.h
|
style cleanup: block comments
|
2012-06-09 17:22:52 +00:00 |
sobol.cpp
|
Fix #29528: crash adding subsurf modifier in a particular scene with viewport render.
|
2011-12-08 21:55:35 +00:00 |
sobol.h
|
Fix #29528: crash adding subsurf modifier in a particular scene with viewport render.
|
2011-12-08 21:55:35 +00:00 |
svm.cpp
|
code cleanup: removed/renamed shadow & duplicate variable definitions.
|
2012-06-09 18:20:40 +00:00 |
svm.h
|
Cycles: support for motion vector and UV passes.
|
2012-04-30 12:49:26 +00:00 |
tile.cpp
|
Cycles: device code refactoring, no functional changes.
|
2012-01-04 18:06:32 +00:00 |
tile.h
|
Cycles: some small code refactoring related to buffer parameters.
|
2011-12-21 13:48:35 +00:00 |