forked from bartvdbraak/blender
208da2a5d0
using bandoler's patch as a basis (thanks!). A couple of notes: - This is for windows only, I did not have a chance to try linux yet. - SConscript for PHY_Bullet may need tweaking (plus support for other platforms), but at least it's in there :) Any problems, shout :)
56 lines
2.8 KiB
Python
Executable File
56 lines
2.8 KiB
Python
Executable File
#!/usr/bin/python
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import sys
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Import ('user_options_dict')
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Import ('library_env')
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kx_blenderhook_env = library_env.Copy ()
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source_files = ['KX_BlenderSystem.cpp',
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'KX_BlenderRenderTools.cpp',
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'KX_BlenderMouseDevice.cpp',
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'KX_BlenderKeyboardDevice.cpp',
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'KX_BlenderInputDevice.cpp',
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'KX_BlenderGL.cpp',
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'KX_BlenderCanvas.cpp',
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'BL_KetsjiEmbedStart.cpp']
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kx_blenderhook_env.Append (CPPPATH=['.',
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'#source/kernel/gen_system',
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'#intern/string',
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'#intern/guardedalloc',
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'#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
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'#intern/bmfont',
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'#source/gameengine/Converter',
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'#source/blender/imbuf',
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'#intern/moto/include',
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'#source/gameengine/Ketsji',
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'#source/blender/blenlib',
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'#source/blender/blenkernel',
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'#source/blender',
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'#source/blender/include',
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'#source/blender/makesdna',
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'#source/gameengine/Rasterizer',
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'#source/gameengine/GameLogic',
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'#source/gameengine/Expressions',
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'#source/gameengine/Network',
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'#source/gameengine/SceneGraph',
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'#source/gameengine/Physics/common',
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'#source/gameengine/Physics/Bullet',
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'#source/gameengine/Physics/Sumo',
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'#source/gameengine/Physics/Sumo/Fuzzics/include',
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'#source/gameengine/Network/LoopBackNetwork',
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'#intern/SoundSystem',
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'#source/blender/misc',
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'#source/blender/blenloader'
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])
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kx_blenderhook_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE'])
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kx_blenderhook_env.Append (CPPPATH = user_options_dict['SOLID_INCLUDE'])
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kx_blenderhook_env.Append (CPPPATH = user_options_dict['BULLET_INCLUDE'])
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kx_blenderhook_env.Append (CPPPATH = user_options_dict['OPENGL_INCLUDE'])
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if sys.platform=='win32':
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kx_blenderhook_env.Append (CXXFLAGS = ['/GR'])
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kx_blenderhook_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/KX_blenderhook', source=source_files)
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