blender/source
Campbell Barton 370adc51ff py api function to tag all ID blocks, was available in 2.4x as.
bpy.data.meshes.tag = True

But this was only useful for setting so make it a function for 2.5x.
 bpy.data.objects.tag(False)


X3D: use tagging rather then a name dictionary, this fixes a bug where library name overlaps could mix up names.
2011-01-05 05:33:27 +00:00
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blender py api function to tag all ID blocks, was available in 2.4x as. 2011-01-05 05:33:27 +00:00
blenderplayer remove rna func scene.collada_export(), export functions dont exist for any other formats, calling operators should suffice. 2011-01-03 07:42:30 +00:00
creator edits for BPY_extern.h functions, no functional changes 2011-01-05 02:08:54 +00:00
darwin darwin Makefiles: copy release scripts and python modules to where blender looks for them, 2010-10-14 19:30:55 +00:00
gameengine Adding overhead drawing (frame rate, profile, debug props) capabilities back to the Blenderplayer by replacing commented out BMF_* functions with BLF_* equivalents. 2011-01-05 01:34:33 +00:00
icons Windows Icons: 2010-09-05 07:08:21 +00:00
kernel rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
CMakeLists.txt use lowercase for cmake builtin names and macros, remove contents in else() and endif() which is no longer needed. 2010-12-08 08:43:06 +00:00
Makefile Reorder library linking. 2010-11-11 06:22:55 +00:00
SConscript dont build blender/kernel if the game engines disabled. 2010-10-31 00:56:46 +00:00