..
RAS_OpenGLFilters
merging game_engine branch changes into trunk, 2d-filters and opengl speedup
2008-02-04 02:33:27 +00:00
RAS_OpenGLRasterizer
BGE memleak fix: OpenGL Display Lists not deleted when switching scene
2008-03-09 22:02:32 +00:00
CMakeLists.txt
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17 02:27:12 +00:00
Makefile
after much suffering, got GE build and work almost cleanly on Os X
2006-01-16 22:27:30 +00:00
RAS_2DFilterManager.cpp
* remove constness.
2008-02-10 20:41:59 +00:00
RAS_2DFilterManager.h
merging game_engine branch changes into trunk, 2d-filters and opengl speedup
2008-02-04 02:33:27 +00:00
RAS_BucketManager.cpp
applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
2006-04-11 05:57:30 +00:00
RAS_BucketManager.h
Port a few rasterizer changes from tuhopuu2:
2004-07-17 05:23:17 +00:00
RAS_CameraData.h
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
RAS_Deformer.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
RAS_FramingManager.cpp
More warning cleanups...
2005-01-03 18:05:24 +00:00
RAS_FramingManager.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
RAS_ICanvas.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
RAS_IPolygonMaterial.cpp
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
RAS_IPolygonMaterial.h
applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
2006-04-11 05:57:30 +00:00
RAS_IRasterizer.h
GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine.
2007-09-29 18:51:01 +00:00
RAS_IRenderTools.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
RAS_IRenderTools.h
2d Filters updated, now you can use custom filter and write your own GLSL shader program to filter rendering result.
2007-11-06 12:16:12 +00:00
RAS_LightObject.h
Lighting updates:
2004-06-07 11:01:31 +00:00
RAS_MaterialBucket.cpp
BGE memleak fix: OpenGL Display Lists not deleted when switching scene
2008-03-09 22:02:32 +00:00
RAS_MaterialBucket.h
BGE memleak fix: OpenGL Display Lists not deleted when switching scene
2008-03-09 22:02:32 +00:00
RAS_MeshObject.cpp
BGE memleak fix: OpenGL Display Lists not deleted when switching scene
2008-03-09 22:02:32 +00:00
RAS_MeshObject.h
patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine.
2007-01-07 04:39:39 +00:00
RAS_ObjectColor.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
RAS_Polygon.cpp
- prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation)
2005-08-22 15:47:56 +00:00
RAS_Polygon.h
Port a few rasterizer changes from tuhopuu2:
2004-07-17 05:23:17 +00:00
RAS_Rect.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
RAS_texmatrix.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
RAS_TexMatrix.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
RAS_TexVert.cpp
patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine.
2007-01-07 04:39:39 +00:00
RAS_TexVert.h
patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine.
2007-01-07 04:39:39 +00:00
SConscript
This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
2007-08-28 10:07:08 +00:00