forked from bartvdbraak/blender
1549fea999
These nodes were assuming sRGB input/output which is for sure wrong for the shader pipeline which works in the linear space. So now conversion to/from linear space happens in these nodes which makes them making sence in the shader context but which might change look and feel of existing scenes.
29 lines
813 B
Plaintext
29 lines
813 B
Plaintext
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License
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*/
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#include "stdosl.h"
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#include "node_color.h"
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shader node_combine_hsv(
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float H = 0.0,
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float S = 0.0,
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float V = 0.0,
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output color Color = 0.8)
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{
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Color = color_srgb_to_scene_linear(color("hsv", H, S, V));
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}
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