blender/source/gameengine/Network/SConscript
2008-01-08 09:47:44 +00:00

9 lines
312 B
Python

#!/usr/bin/python
Import ('env')
sources = env.Glob('*.cpp') #'NG_NetworkMessage.cpp NG_NetworkObject.cpp NG_NetworkScene.cpp'
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include'
env.BlenderLib ( 'bf_ngnetwork', sources, Split(incs), [], libtype=['game2', 'player'], priority=[15, 150] )