blender/source/gameengine/Physics/Bullet/SConscript
2008-01-08 09:47:44 +00:00

16 lines
357 B
Python

#!/usr/bin/python
Import ('env')
sources = 'CcdPhysicsEnvironment.cpp CcdPhysicsController.cpp'
incs = '. ../common'
incs += ' ' + env['BF_BULLET_INC']
cflags = []
if env['OURPLATFORM']=='win32-vc':
cflags.append('/GR')
cflags.append('/O2')
env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), [], libtype=['game','player'], priority=[15,80] )