forked from bartvdbraak/blender
347 lines
9.0 KiB
C++
347 lines
9.0 KiB
C++
//
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// Copyright (c) 2009 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include "DetourStatNavMesh.h"
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struct BVItem
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{
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unsigned short bmin[3];
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unsigned short bmax[3];
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int i;
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};
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static int compareItemX(const void* va, const void* vb)
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{
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const BVItem* a = (const BVItem*)va;
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const BVItem* b = (const BVItem*)vb;
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if (a->bmin[0] < b->bmin[0])
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return -1;
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if (a->bmin[0] > b->bmin[0])
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return 1;
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return 0;
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}
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static int compareItemY(const void* va, const void* vb)
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{
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const BVItem* a = (const BVItem*)va;
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const BVItem* b = (const BVItem*)vb;
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if (a->bmin[1] < b->bmin[1])
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return -1;
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if (a->bmin[1] > b->bmin[1])
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return 1;
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return 0;
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}
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static int compareItemZ(const void* va, const void* vb)
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{
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const BVItem* a = (const BVItem*)va;
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const BVItem* b = (const BVItem*)vb;
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if (a->bmin[2] < b->bmin[2])
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return -1;
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if (a->bmin[2] > b->bmin[2])
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return 1;
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return 0;
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}
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static void calcExtends(BVItem* items, int nitems, int imin, int imax,
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unsigned short* bmin, unsigned short* bmax)
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{
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bmin[0] = items[imin].bmin[0];
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bmin[1] = items[imin].bmin[1];
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bmin[2] = items[imin].bmin[2];
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bmax[0] = items[imin].bmax[0];
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bmax[1] = items[imin].bmax[1];
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bmax[2] = items[imin].bmax[2];
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for (int i = imin+1; i < imax; ++i)
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{
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const BVItem& it = items[i];
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if (it.bmin[0] < bmin[0]) bmin[0] = it.bmin[0];
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if (it.bmin[1] < bmin[1]) bmin[1] = it.bmin[1];
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if (it.bmin[2] < bmin[2]) bmin[2] = it.bmin[2];
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if (it.bmax[0] > bmax[0]) bmax[0] = it.bmax[0];
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if (it.bmax[1] > bmax[1]) bmax[1] = it.bmax[1];
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if (it.bmax[2] > bmax[2]) bmax[2] = it.bmax[2];
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}
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}
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inline int longestAxis(unsigned short x, unsigned short y, unsigned short z)
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{
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int axis = 0;
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unsigned short maxVal = x;
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if (y > maxVal)
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{
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axis = 1;
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maxVal = y;
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}
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if (z > maxVal)
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{
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axis = 2;
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maxVal = z;
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}
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return axis;
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}
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static void subdivide(BVItem* items, int nitems, int imin, int imax, int& curNode, dtStatBVNode* nodes)
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{
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int inum = imax - imin;
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int icur = curNode;
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dtStatBVNode& node = nodes[curNode++];
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if (inum == 1)
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{
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// Leaf
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node.bmin[0] = items[imin].bmin[0];
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node.bmin[1] = items[imin].bmin[1];
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node.bmin[2] = items[imin].bmin[2];
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node.bmax[0] = items[imin].bmax[0];
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node.bmax[1] = items[imin].bmax[1];
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node.bmax[2] = items[imin].bmax[2];
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node.i = items[imin].i;
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}
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else
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{
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// Split
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calcExtends(items, nitems, imin, imax, node.bmin, node.bmax);
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int axis = longestAxis(node.bmax[0] - node.bmin[0],
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node.bmax[1] - node.bmin[1],
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node.bmax[2] - node.bmin[2]);
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if (axis == 0)
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{
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// Sort along x-axis
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qsort(items+imin, inum, sizeof(BVItem), compareItemX);
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}
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else if (axis == 1)
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{
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// Sort along y-axis
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qsort(items+imin, inum, sizeof(BVItem), compareItemY);
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}
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else
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{
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// Sort along z-axis
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qsort(items+imin, inum, sizeof(BVItem), compareItemZ);
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}
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int isplit = imin+inum/2;
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// Left
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subdivide(items, nitems, imin, isplit, curNode, nodes);
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// Right
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subdivide(items, nitems, isplit, imax, curNode, nodes);
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int iescape = curNode - icur;
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// Negative index means escape.
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node.i = -iescape;
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}
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}
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/*static*/ int createBVTree(const unsigned short* verts, const int nverts,
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const unsigned short* polys, const int npolys, const int nvp,
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float cs, float ch,
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int nnodes, dtStatBVNode* nodes)
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{
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// Build tree
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BVItem* items = new BVItem[npolys];
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for (int i = 0; i < npolys; i++)
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{
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BVItem& it = items[i];
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it.i = i+1;
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// Calc polygon bounds.
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const unsigned short* p = &polys[i*nvp*2];
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it.bmin[0] = it.bmax[0] = verts[p[0]*3+0];
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it.bmin[1] = it.bmax[1] = verts[p[0]*3+1];
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it.bmin[2] = it.bmax[2] = verts[p[0]*3+2];
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for (int j = 1; j < nvp; ++j)
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{
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if (p[j] == 0xffff) break;
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unsigned short x = verts[p[j]*3+0];
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unsigned short y = verts[p[j]*3+1];
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unsigned short z = verts[p[j]*3+2];
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if (x < it.bmin[0]) it.bmin[0] = x;
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if (y < it.bmin[1]) it.bmin[1] = y;
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if (z < it.bmin[2]) it.bmin[2] = z;
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if (x > it.bmax[0]) it.bmax[0] = x;
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if (y > it.bmax[1]) it.bmax[1] = y;
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if (z > it.bmax[2]) it.bmax[2] = z;
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}
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// Remap y
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it.bmin[1] = (unsigned short)floorf((float)it.bmin[1]*ch/cs);
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it.bmax[1] = (unsigned short)ceilf((float)it.bmax[1]*ch/cs);
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}
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int curNode = 0;
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subdivide(items, npolys, 0, npolys, curNode, nodes);
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delete [] items;
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return curNode;
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}
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bool dtCreateNavMeshData(const unsigned short* verts, const int nverts,
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const unsigned short* polys, const int npolys, const int nvp,
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const float* bmin, const float* bmax, float cs, float ch,
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const unsigned short* dmeshes, const float* dverts, const int ndverts,
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const unsigned char* dtris, const int ndtris,
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unsigned char** outData, int* outDataSize)
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{
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if (nvp > DT_STAT_VERTS_PER_POLYGON)
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return false;
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if (nverts >= 0xffff)
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return false;
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if (!nverts)
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return false;
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if (!npolys)
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return false;
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if (!dmeshes || !dverts || ! dtris)
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return false;
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// Find unique detail vertices.
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int uniqueDetailVerts = 0;
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if (dmeshes)
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{
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for (int i = 0; i < npolys; ++i)
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{
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const unsigned short* p = &polys[i*nvp*2];
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int ndv = dmeshes[i*4+1];
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int nv = 0;
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for (int j = 0; j < nvp; ++j)
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{
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if (p[j] == 0xffff) break;
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nv++;
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}
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ndv -= nv;
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uniqueDetailVerts += ndv;
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}
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}
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// Calculate data size
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const int headerSize = sizeof(dtStatNavMeshHeader);
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const int vertsSize = sizeof(float)*3*nverts;
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const int polysSize = sizeof(dtStatPoly)*npolys;
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const int nodesSize = sizeof(dtStatBVNode)*npolys*2;
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const int detailMeshesSize = sizeof(dtStatPolyDetail)*npolys;
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const int detailVertsSize = sizeof(float)*3*uniqueDetailVerts;
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const int detailTrisSize = sizeof(unsigned char)*4*ndtris;
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const int dataSize = headerSize + vertsSize + polysSize + nodesSize +
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detailMeshesSize + detailVertsSize + detailTrisSize;
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unsigned char* data = new unsigned char[dataSize];
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if (!data)
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return false;
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memset(data, 0, dataSize);
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unsigned char* d = data;
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dtStatNavMeshHeader* header = (dtStatNavMeshHeader*)d; d += headerSize;
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float* navVerts = (float*)d; d += vertsSize;
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dtStatPoly* navPolys = (dtStatPoly*)d; d += polysSize;
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dtStatBVNode* navNodes = (dtStatBVNode*)d; d += nodesSize;
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dtStatPolyDetail* navDMeshes = (dtStatPolyDetail*)d; d += detailMeshesSize;
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float* navDVerts = (float*)d; d += detailVertsSize;
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unsigned char* navDTris = (unsigned char*)d; d += detailTrisSize;
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// Store header
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header->magic = DT_STAT_NAVMESH_MAGIC;
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header->version = DT_STAT_NAVMESH_VERSION;
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header->npolys = npolys;
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header->nverts = nverts;
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header->cs = cs;
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header->bmin[0] = bmin[0];
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header->bmin[1] = bmin[1];
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header->bmin[2] = bmin[2];
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header->bmax[0] = bmax[0];
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header->bmax[1] = bmax[1];
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header->bmax[2] = bmax[2];
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header->ndmeshes = dmeshes ? npolys : 0;
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header->ndverts = dmeshes ? uniqueDetailVerts : 0;
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header->ndtris = dmeshes ? ndtris : 0;
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// Store vertices
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for (int i = 0; i < nverts; ++i)
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{
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const unsigned short* iv = &verts[i*3];
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float* v = &navVerts[i*3];
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v[0] = bmin[0] + iv[0] * cs;
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v[1] = bmin[1] + iv[1] * ch;
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v[2] = bmin[2] + iv[2] * cs;
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}
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// Store polygons
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const unsigned short* src = polys;
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for (int i = 0; i < npolys; ++i)
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{
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dtStatPoly* p = &navPolys[i];
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p->nv = 0;
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for (int j = 0; j < nvp; ++j)
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{
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if (src[j] == 0xffff) break;
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p->v[j] = src[j];
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p->n[j] = src[nvp+j]+1;
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p->nv++;
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}
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src += nvp*2;
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}
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header->nnodes = createBVTree(verts, nverts, polys, npolys, nvp,
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cs, ch, npolys*2, navNodes);
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// Store detail meshes and vertices.
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// The nav polygon vertices are stored as the first vertices on each mesh.
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// We compress the mesh data by skipping them and using the navmesh coordinates.
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unsigned short vbase = 0;
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for (int i = 0; i < npolys; ++i)
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{
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dtStatPolyDetail& dtl = navDMeshes[i];
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const int vb = dmeshes[i*4+0];
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const int ndv = dmeshes[i*4+1];
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const int nv = navPolys[i].nv;
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dtl.vbase = vbase;
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dtl.nverts = ndv-nv;
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dtl.tbase = dmeshes[i*4+2];
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dtl.ntris = dmeshes[i*4+3];
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// Copy vertices except the first 'nv' verts which are equal to nav poly verts.
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if (ndv-nv)
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{
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memcpy(&navDVerts[vbase*3], &dverts[(vb+nv)*3], sizeof(float)*3*(ndv-nv));
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vbase += ndv-nv;
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}
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}
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// Store triangles.
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memcpy(navDTris, dtris, sizeof(unsigned char)*4*ndtris);
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*outData = data;
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*outDataSize = dataSize;
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return true;
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}
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