forked from bartvdbraak/blender
bf25f1ea96
number of keys in the curve, rather than curve segments with the indices of two keys. ShaderData.segment now stores the segment number in the curve.
178 lines
4.1 KiB
C++
178 lines
4.1 KiB
C++
/*
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* Adapted from code copyright 2009-2010 NVIDIA Corporation
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* Modifications Copyright 2011, Blender Foundation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __BVH_PARAMS_H__
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#define __BVH_PARAMS_H__
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#include "util_boundbox.h"
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CCL_NAMESPACE_BEGIN
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/* BVH Parameters */
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class BVHParams
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{
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public:
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/* spatial split area threshold */
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int use_spatial_split;
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float spatial_split_alpha;
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/* SAH costs */
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float sah_node_cost;
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float sah_triangle_cost;
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/* number of triangles in leaf */
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int min_leaf_size;
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int max_leaf_size;
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/* object or mesh level bvh */
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int top_level;
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/* disk cache */
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int use_cache;
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/* QBVH */
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int use_qbvh;
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int pad;
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/* fixed parameters */
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enum {
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MAX_DEPTH = 64,
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MAX_SPATIAL_DEPTH = 48,
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NUM_SPATIAL_BINS = 32
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};
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BVHParams()
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{
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use_spatial_split = true;
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spatial_split_alpha = 1e-5f;
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sah_node_cost = 1.0f;
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sah_triangle_cost = 1.0f;
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min_leaf_size = 1;
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max_leaf_size = 0x7FFFFFF;
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top_level = false;
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use_cache = false;
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use_qbvh = false;
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pad = false;
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}
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/* SAH costs */
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__forceinline float cost(int num_nodes, int num_tris) const
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{ return node_cost(num_nodes) + triangle_cost(num_tris); }
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__forceinline float triangle_cost(int n) const
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{ return n*sah_triangle_cost; }
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__forceinline float node_cost(int n) const
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{ return n*sah_node_cost; }
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__forceinline bool small_enough_for_leaf(int size, int level)
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{ return (size <= min_leaf_size || level >= MAX_DEPTH); }
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};
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/* BVH Reference
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*
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* Reference to a primitive. Primitive index and object are sneakily packed
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* into BoundBox to reduce memory usage and align nicely */
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class BVHReference
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{
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public:
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__forceinline BVHReference() {}
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__forceinline BVHReference(const BoundBox& bounds_, int prim_index_, int prim_object_, int prim_segment)
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: rbounds(bounds_)
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{
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rbounds.min.w = __int_as_float(prim_index_);
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rbounds.max.w = __int_as_float(prim_object_);
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segment = prim_segment;
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}
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__forceinline const BoundBox& bounds() const { return rbounds; }
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__forceinline int prim_index() const { return __float_as_int(rbounds.min.w); }
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__forceinline int prim_object() const { return __float_as_int(rbounds.max.w); }
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__forceinline int prim_segment() const { return segment; }
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protected:
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BoundBox rbounds;
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uint segment;
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};
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/* BVH Range
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*
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* Build range used during construction, to indicate the bounds and place in
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* the reference array of a subset of pirmitives Again uses trickery to pack
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* integers into BoundBox for alignment purposes. */
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class BVHRange
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{
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public:
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__forceinline BVHRange()
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{
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rbounds.min.w = __int_as_float(0);
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rbounds.max.w = __int_as_float(0);
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}
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__forceinline BVHRange(const BoundBox& bounds_, int start_, int size_)
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: rbounds(bounds_)
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{
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rbounds.min.w = __int_as_float(start_);
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rbounds.max.w = __int_as_float(size_);
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}
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__forceinline BVHRange(const BoundBox& bounds_, const BoundBox& cbounds_, int start_, int size_)
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: rbounds(bounds_), cbounds(cbounds_)
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{
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rbounds.min.w = __int_as_float(start_);
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rbounds.max.w = __int_as_float(size_);
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}
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__forceinline void set_start(int start_) { rbounds.min.w = __int_as_float(start_); }
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__forceinline const BoundBox& bounds() const { return rbounds; }
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__forceinline const BoundBox& cent_bounds() const { return cbounds; }
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__forceinline int start() const { return __float_as_int(rbounds.min.w); }
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__forceinline int size() const { return __float_as_int(rbounds.max.w); }
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__forceinline int end() const { return start() + size(); }
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protected:
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BoundBox rbounds;
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BoundBox cbounds;
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};
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/* BVH Spatial Bin */
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struct BVHSpatialBin
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{
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BoundBox bounds;
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int enter;
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int exit;
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__forceinline BVHSpatialBin()
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{
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}
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};
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CCL_NAMESPACE_END
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#endif /* __BVH_PARAMS_H__ */
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