blender/release/scripts/startup
Bastien Montagne d0f4a2396b Actually, UI scripts should not use directly pgettext, but rather the iface or tooltip variants. Added those to bpy.app.translations, and used pgettext_iface.
(Did not add those when I created that module, because I did not thought we would actually need them in usual UI code, but turned out I was wrong).

Also made some optimizations in those py gettext funcs, when i18n is disabled at build time, no need to do pyobject -> cstring -> pyobject conversions!.
2013-02-10 10:29:38 +00:00
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bl_operators pep8 cleanup 2013-02-10 08:54:10 +00:00
bl_ui Actually, UI scripts should not use directly pgettext, but rather the iface or tooltip variants. Added those to bpy.app.translations, and used pgettext_iface. 2013-02-10 10:29:38 +00:00
keyingsets_builtins.py Adding Scale Visual keying (and de-duplicated part of the code returning visual values to key). 2012-12-23 10:51:48 +00:00