forked from bartvdbraak/blender
74 lines
1.8 KiB
Python
74 lines
1.8 KiB
Python
import bpy
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class LayoutDemoPanel(bpy.types.Panel):
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"""Creates a Panel in the scene context of the properties editor"""
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bl_label = "Layout Demo"
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bl_idname = "SCENE_PT_layout"
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "scene"
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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# Create a simple row.
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layout.label(text=" Simple Row:")
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row = layout.row()
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row.prop(scene, "frame_start")
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row.prop(scene, "frame_end")
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# Create an row where the buttons are aligned to each other.
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layout.label(text=" Aligned Row:")
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row = layout.row(align=True)
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row.prop(scene, "frame_start")
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row.prop(scene, "frame_end")
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# Create two columns, by using a split layout.
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split = layout.split()
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# First column
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col = split.column()
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col.label(text="Column One:")
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col.prop(scene, "frame_end")
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col.prop(scene, "frame_start")
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# Second column, aligned
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col = split.column(align=True)
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col.label(text="Column Two:")
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col.prop(scene, "frame_start")
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col.prop(scene, "frame_end")
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# Big render button
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layout.label(text="Big Button:")
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row = layout.row()
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row.scale_y = 3.0
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row.operator("render.render")
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# Different sizes in a row
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layout.label(text="Different button sizes:")
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row = layout.row(align=True)
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row.operator("render.render")
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sub = row.row()
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sub.scale_x = 2.0
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sub.operator("render.render")
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row.operator("render.render")
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def register():
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bpy.utils.register_class(LayoutDemoPanel)
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def unregister():
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bpy.utils.unregister_class(LayoutDemoPanel)
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if __name__ == "__main__":
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register()
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