forked from bartvdbraak/blender
ab05ef7618
- blenderplayer and the web plugin now compile again (now using OpenAL)
825 lines
44 KiB
Plaintext
825 lines
44 KiB
Plaintext
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "h:\qtwin\include" /I "..\..\..\..\source\gameengine\Expressions" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\Ketsji" /I "..\..\..\..\source\gameengine\Ketsji\KXNetwork" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\source\gameengine\Network\LoopBackNetwork" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\..\source\gameengine\SceneGraph" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GPPLUGIN_EXPORTS" /YX /FD /c
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP.cpp
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DEP_CPP_GP_CP=\
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"..\..\..\..\..\qtwin\include\qapplication.h"\
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"..\..\..\..\..\qtwin\include\qarray.h"\
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"..\..\..\..\..\qtwin\include\qasciidict.h"\
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"..\..\..\..\..\qtwin\include\qconfig.h"\
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"..\..\..\..\..\qtwin\include\qcstring.h"\
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"..\..\..\..\..\qtwin\include\qcursor.h"\
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"..\..\..\..\..\qtwin\include\qdatastream.h"\
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"..\..\..\..\..\qtwin\include\qdialog.h"\
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"..\..\..\..\..\qtwin\include\qevent.h"\
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"..\..\..\..\..\qtwin\include\qfeatures.h"\
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"..\..\..\..\..\qtwin\include\qfont.h"\
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"..\..\..\..\..\qtwin\include\qfontinfo.h"\
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"..\..\..\..\..\qtwin\include\qfontmetrics.h"\
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"..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\
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"..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\
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"..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\
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"..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\
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"..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\
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"..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\
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"..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\
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"..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\
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"..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\
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"..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\
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"..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\
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"..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
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"..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\
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"..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\
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"..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\
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"..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\
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"..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\
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"..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\
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"..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\
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"..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\
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"..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\
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"..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\
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"..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\
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"..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\
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"..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\
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"..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\
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"..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\
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"..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\
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"..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\
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"..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\
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"..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\
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"..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\
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"..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\
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"..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\
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"..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\
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"..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\
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"..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\
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"..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\
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"..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\
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"..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\
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"..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\
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"..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\
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"..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\
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"..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\
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"..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\
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"..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\
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"..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\
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"..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\
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"..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\
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"..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\
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"..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\
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|
"..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\
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"..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\
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"..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\
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"..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\
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|
"..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\
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|
"..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\
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|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.cpp
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DEP_CPP_GP_IN=\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\
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|
"..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\
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|
"..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\
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|
"..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\
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|
"..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\
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|
"..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\
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|
"..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\
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|
"..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\
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|
"..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\
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|
"..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\
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|
"..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\
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|
"..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\
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|
"..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\
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|
"..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\
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|
"..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\
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|
"..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\
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|
"..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\
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|
"..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\
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|
"..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\
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|
"..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\
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|
"..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\
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|
"..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\
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"..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\
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|
"..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\
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|
"..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\
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"..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\
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"..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\
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"..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\
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"..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\
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"..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\
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"..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\
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"..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\
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"..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\
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"..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\
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"..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\
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"..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\
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"..\..\..\..\source\gameengine\Expressions\BoolValue.h"\
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"..\..\..\..\source\gameengine\Expressions\ListValue.h"\
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"..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h"\
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"..\..\..\..\source\gameengine\Expressions\Value.h"\
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"..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h"\
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"..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.h"\
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"..\..\..\..\source\gameengine\GameLogic\SCA_ANDController.h"\
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"..\..\..\..\source\gameengine\GameLogic\SCA_EventManager.h"\
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"..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h"\
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"..\..\..\..\source\gameengine\GameLogic\SCA_IController.h"\
|
|
"..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
|
|
"..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h"\
|
|
"..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h"\
|
|
"..\..\..\..\source\gameengine\GameLogic\SCA_ISensor.h"\
|
|
"..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\
|
|
"..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h"\
|
|
"..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.h"\
|
|
"..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h"\
|
|
"..\..\..\..\source\gameengine\GameLogic\SCA_PythonController.h"\
|
|
"..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h"\
|
|
"..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h"\
|
|
"..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h"\
|
|
"..\..\..\..\source\gameengine\Ketsji\KX_GameObject.h"\
|
|
"..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h"\
|
|
"..\..\..\..\source\gameengine\Ketsji\KX_PythonInit.h"\
|
|
"..\..\..\..\source\gameengine\Ketsji\KX_SoundActuator.h"\
|
|
"..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.h"\
|
|
"..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\
|
|
"..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\
|
|
"..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\
|
|
"..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"\
|
|
"..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\
|
|
"..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\
|
|
"..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\
|
|
"..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\
|
|
"..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"\
|
|
"..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h"\
|
|
"..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"\
|
|
"..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\
|
|
"..\..\..\..\source\gameengine\SceneGraph\SG_IObject.h"\
|
|
"..\..\..\..\source\gameengine\SceneGraph\SG_Node.h"\
|
|
"..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.h"\
|
|
"..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.h"\
|
|
"..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\
|
|
"..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\
|
|
"..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\
|
|
"..\..\..\..\source\sumo\include\solid.h"\
|
|
"..\..\..\..\source\sumo\include\solid_types.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\
|
|
"..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\
|
|
|
|
NODEP_CPP_GP_IN=\
|
|
"..\..\..\..\source\gameengine\GamePlayer\Qt\GPC_OpenALWaveCache.h"\
|
|
"..\..\..\..\source\gameengine\GamePlayer\Qt\OpenALScene.h"\
|
|
"..\..\..\..\source\gameengine\GamePlayer\Qt\SND_SoundObject.h"\
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp
|
|
DEP_CPP_QTEXA=\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\
|
|
"..\..\..\..\source\gameengine\Expressions\BoolValue.h"\
|
|
"..\..\..\..\source\gameengine\Expressions\IntValue.h"\
|
|
"..\..\..\..\source\gameengine\Expressions\ListValue.h"\
|
|
"..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h"\
|
|
"..\..\..\..\source\gameengine\Expressions\Value.h"\
|
|
"..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h"\
|
|
"..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
|
|
"..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h"\
|
|
"..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h"\
|
|
"..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\
|
|
"..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h"\
|
|
"..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h"\
|
|
"..\..\..\..\source\gameengine\Ketsji\KX_Camera.h"\
|
|
"..\..\..\..\source\gameengine\Ketsji\KX_GameObject.h"\
|
|
"..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h"\
|
|
"..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\
|
|
"..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"\
|
|
"..\..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h"\
|
|
"..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\
|
|
"..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\
|
|
"..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\
|
|
"..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\
|
|
"..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"\
|
|
"..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"\
|
|
"..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\
|
|
"..\..\..\..\source\gameengine\SceneGraph\SG_IObject.h"\
|
|
"..\..\..\..\source\gameengine\SceneGraph\SG_Node.h"\
|
|
"..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.h"\
|
|
"..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.h"\
|
|
"..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\
|
|
"..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\
|
|
"..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\
|
|
"..\..\..\..\source\sumo\Fuzzics\include\SM_Scene.h"\
|
|
"..\..\..\..\source\sumo\include\solid.h"\
|
|
"..\..\..\..\source\sumo\include\solid_types.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\
|
|
"..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\
|
|
|
|
NODEP_CPP_QTEXA=\
|
|
"..\..\..\..\source\gameengine\GamePlayer\Qt\OpenALScene.h"\
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp
|
|
DEP_CPP_QTKEY=\
|
|
"..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
|
|
"..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\
|
|
"..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp
|
|
DEP_CPP_QTOPE=\
|
|
"..\..\..\..\..\qtwin\include\qapplication.h"\
|
|
"..\..\..\..\..\qtwin\include\qarray.h"\
|
|
"..\..\..\..\..\qtwin\include\qasciidict.h"\
|
|
"..\..\..\..\..\qtwin\include\qbrush.h"\
|
|
"..\..\..\..\..\qtwin\include\qcollection.h"\
|
|
"..\..\..\..\..\qtwin\include\qcolor.h"\
|
|
"..\..\..\..\..\qtwin\include\qconfig-large.h"\
|
|
"..\..\..\..\..\qtwin\include\qconfig-medium.h"\
|
|
"..\..\..\..\..\qtwin\include\qconfig-minimal.h"\
|
|
"..\..\..\..\..\qtwin\include\qconfig-small.h"\
|
|
"..\..\..\..\..\qtwin\include\qconfig.h"\
|
|
"..\..\..\..\..\qtwin\include\qcstring.h"\
|
|
"..\..\..\..\..\qtwin\include\qcursor.h"\
|
|
"..\..\..\..\..\qtwin\include\qdatastream.h"\
|
|
"..\..\..\..\..\qtwin\include\qevent.h"\
|
|
"..\..\..\..\..\qtwin\include\qfeatures.h"\
|
|
"..\..\..\..\..\qtwin\include\qfont.h"\
|
|
"..\..\..\..\..\qtwin\include\qfontinfo.h"\
|
|
"..\..\..\..\..\qtwin\include\qfontmetrics.h"\
|
|
"..\..\..\..\..\qtwin\include\qframe.h"\
|
|
"..\..\..\..\..\qtwin\include\qgarray.h"\
|
|
"..\..\..\..\..\qtwin\include\qgdict.h"\
|
|
"..\..\..\..\..\qtwin\include\qgl.h"\
|
|
"..\..\..\..\..\qtwin\include\qglist.h"\
|
|
"..\..\..\..\..\qtwin\include\qglobal.h"\
|
|
"..\..\..\..\..\qtwin\include\qiconset.h"\
|
|
"..\..\..\..\..\qtwin\include\qintdict.h"\
|
|
"..\..\..\..\..\qtwin\include\qiodevice.h"\
|
|
"..\..\..\..\..\qtwin\include\qlist.h"\
|
|
"..\..\..\..\..\qtwin\include\qmenudata.h"\
|
|
"..\..\..\..\..\qtwin\include\qmime.h"\
|
|
"..\..\..\..\..\qtwin\include\qnamespace.h"\
|
|
"..\..\..\..\..\qtwin\include\qobject.h"\
|
|
"..\..\..\..\..\qtwin\include\qobjectdefs.h"\
|
|
"..\..\..\..\..\qtwin\include\qpaintdevice.h"\
|
|
"..\..\..\..\..\qtwin\include\qpalette.h"\
|
|
"..\..\..\..\..\qtwin\include\qpixmap.h"\
|
|
"..\..\..\..\..\qtwin\include\qpoint.h"\
|
|
"..\..\..\..\..\qtwin\include\qpopupmenu.h"\
|
|
"..\..\..\..\..\qtwin\include\qrect.h"\
|
|
"..\..\..\..\..\qtwin\include\qregexp.h"\
|
|
"..\..\..\..\..\qtwin\include\qregion.h"\
|
|
"..\..\..\..\..\qtwin\include\qshared.h"\
|
|
"..\..\..\..\..\qtwin\include\qsignal.h"\
|
|
"..\..\..\..\..\qtwin\include\qsize.h"\
|
|
"..\..\..\..\..\qtwin\include\qsizepolicy.h"\
|
|
"..\..\..\..\..\qtwin\include\qstring.h"\
|
|
"..\..\..\..\..\qtwin\include\qstringlist.h"\
|
|
"..\..\..\..\..\qtwin\include\qstyle.h"\
|
|
"..\..\..\..\..\qtwin\include\qt_windows.h"\
|
|
"..\..\..\..\..\qtwin\include\qtranslator.h"\
|
|
"..\..\..\..\..\qtwin\include\qvaluelist.h"\
|
|
"..\..\..\..\..\qtwin\include\qwidget.h"\
|
|
"..\..\..\..\..\qtwin\include\qwindowdefs.h"\
|
|
"..\..\..\..\..\qtwin\include\qwindowdefs_win.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\
|
|
"..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
|
|
"..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\
|
|
"..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\
|
|
"..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\
|
|
"..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\
|
|
"..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\
|
|
"..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\
|
|
"..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\
|
|
"..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\
|
|
"..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\
|
|
"..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\
|
|
"..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\
|
|
"..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\
|
|
"..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\
|
|
"..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\
|
|
"..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\
|
|
"..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\
|
|
"..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.cpp
|
|
DEP_CPP_QTSYS=\
|
|
"..\..\..\..\..\qtwin\include\qapplication.h"\
|
|
"..\..\..\..\..\qtwin\include\qarray.h"\
|
|
"..\..\..\..\..\qtwin\include\qasciidict.h"\
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|
"..\..\..\..\..\qtwin\include\qbrush.h"\
|
|
"..\..\..\..\..\qtwin\include\qcollection.h"\
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|
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|
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|
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|
|
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|
|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
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|
|
"..\..\..\..\..\qtwin\include\qmime.h"\
|
|
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|
|
"..\..\..\..\..\qtwin\include\qobject.h"\
|
|
"..\..\..\..\..\qtwin\include\qobjectdefs.h"\
|
|
"..\..\..\..\..\qtwin\include\qpaintdevice.h"\
|
|
"..\..\..\..\..\qtwin\include\qpalette.h"\
|
|
"..\..\..\..\..\qtwin\include\qpixmap.h"\
|
|
"..\..\..\..\..\qtwin\include\qpoint.h"\
|
|
"..\..\..\..\..\qtwin\include\qpopupmenu.h"\
|
|
"..\..\..\..\..\qtwin\include\qrect.h"\
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|
"..\..\..\..\..\qtwin\include\qregexp.h"\
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|
"..\..\..\..\..\qtwin\include\qregion.h"\
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|
"..\..\..\..\..\qtwin\include\qshared.h"\
|
|
"..\..\..\..\..\qtwin\include\qsignal.h"\
|
|
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|
|
"..\..\..\..\..\qtwin\include\qsizepolicy.h"\
|
|
"..\..\..\..\..\qtwin\include\qstring.h"\
|
|
"..\..\..\..\..\qtwin\include\qstringlist.h"\
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|
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|
|
"..\..\..\..\..\qtwin\include\qt_windows.h"\
|
|
"..\..\..\..\..\qtwin\include\qtranslator.h"\
|
|
"..\..\..\..\..\qtwin\include\qvaluelist.h"\
|
|
"..\..\..\..\..\qtwin\include\qwidget.h"\
|
|
"..\..\..\..\..\qtwin\include\qwindowdefs.h"\
|
|
"..\..\..\..\..\qtwin\include\qwindowdefs_win.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\
|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\
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|
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|
|
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|
|
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|
|
"..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\
|
|
"..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
|
|
"..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\
|
|
"..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\
|
|
"..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\
|
|
"..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\
|
|
"..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\
|
|
"..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\
|
|
"..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\
|
|
"..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\
|
|
"..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\
|
|
"..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\
|
|
"..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\
|
|
"..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\
|
|
"..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\
|
|
"..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\
|
|
"..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\
|
|
"..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\
|
|
"..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\
|
|
"..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\
|
|
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|
|
"..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\
|
|
"..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\
|
|
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|
|
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|
|
"..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\
|
|
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|
|
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|
|
"..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
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|
|
"..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\
|
|
|
|
NODEP_CPP_QTSYS=\
|
|
"..\..\..\..\source\gameengine\GamePlayer\Qt\BKE_bad_level_calls.h"\
|
|
"..\..\..\..\source\gameengine\GamePlayer\Qt\BLO_readfile.h"\
|
|
|
|
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h
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# End Source File
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h
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# Begin Source File
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h
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# Begin Source File
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h
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# Begin Source File
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h
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# Begin Source File
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h
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|
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# Begin Source File
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|
SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h
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|
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\resource.h
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# End Source File
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP.rc
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|
# End Source File
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|
# End Target
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# End Project
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