forked from bartvdbraak/blender
23f54076db
It works similar to getActionFrame(), you have to give a layer or not (for layer 0) as the argument and it returns the name of the animation that the object is currently playing. Example: ``` import bge own = bge.logic.getCurrentController().owner own.playAction("SomeAction",0,20) print(own.getActionName()) ``` >> SomeAction Here is an example file, just open the blend file with the terminal opened and press P, you can see how the current animation is being printed: {F217484} Reviewers: moguri, hg1, panzergame, campbellbarton Reviewed By: panzergame Subscribers: campbellbarton, hg1, #game_engine Projects: #game_engine Differential Revision: https://developer.blender.org/D1443 |
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blender-org | ||
epy | ||
examples | ||
rst | ||
rst_from_bmesh_opdefines.py | ||
sphinx_changelog_gen.py | ||
sphinx_doc_gen_monkeypatch.py | ||
sphinx_doc_gen.py | ||
sphinx_doc_gen.sh |