..
RAS_OpenGLFilters
code cleanup: bge warnings
2013-04-04 23:16:23 +00:00
RAS_OpenGLRasterizer
BGE: Potential fix for [ #35522 ] Broken game engine compatibility since 2.66a on some ATI cards?
2013-09-11 23:24:45 +00:00
CMakeLists.txt
clang/cmake - quiet warnings for external libs and reference moto as a system include.
2013-07-15 08:26:16 +00:00
RAS_2DFilterManager.cpp
fix for strange error with BGE 2d filter code,
2013-08-03 23:40:15 +00:00
RAS_2DFilterManager.h
fix for strange error with BGE 2d filter code,
2013-08-03 23:40:15 +00:00
RAS_BucketManager.cpp
BGE: Adding partial support for LibLoaded lights with GLSL materials.
2013-08-17 04:37:25 +00:00
RAS_BucketManager.h
style cleanup
2013-03-29 06:21:28 +00:00
RAS_CameraData.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
RAS_Deformer.h
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
RAS_FramingManager.cpp
BGE: Extend Framing Mode + Camera sensor
2013-04-18 23:34:32 +00:00
RAS_FramingManager.h
style cleanup
2012-09-16 04:58:18 +00:00
RAS_ICanvas.h
BGE: Adding vsync control. Users can enable vsync, disable vsync, or use adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost.
2013-07-29 22:31:32 +00:00
RAS_IPolygonMaterial.cpp
style cleanup
2012-10-14 13:08:19 +00:00
RAS_IPolygonMaterial.h
style cleanup: comment format
2013-02-02 04:48:21 +00:00
RAS_IRasterizer.h
BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() and bge.render.getMipmapping().
2013-04-14 00:40:24 +00:00
RAS_IRenderTools.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
RAS_IRenderTools.h
BGE Profile : visual feedback bars and improvements
2013-01-28 01:26:36 +00:00
RAS_LightObject.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
RAS_MaterialBucket.cpp
fix for typo in r53145
2012-12-19 01:42:28 +00:00
RAS_MaterialBucket.h
add 2 new utility functions to the BGE mesh py api.
2012-11-10 09:45:43 +00:00
RAS_MeshObject.cpp
remove unused function. also typo
2013-08-27 23:34:16 +00:00
RAS_MeshObject.h
Optimization and threading fix for shapekeys weights calculation
2013-08-19 10:36:39 +00:00
RAS_ObjectColor.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
RAS_Polygon.cpp
fix [ #34609 ] mesh.getVertex doesn't work as spected with poly.getMaterialIndex() and poly vertex indexes
2013-05-01 22:41:55 +00:00
RAS_Polygon.h
fix [ #34609 ] mesh.getVertex doesn't work as spected with poly.getMaterialIndex() and poly vertex indexes
2013-05-01 22:41:55 +00:00
RAS_Rect.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
RAS_texmatrix.cpp
BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
2012-12-18 20:56:25 +00:00
RAS_TexMatrix.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
RAS_TexVert.cpp
code cleanup: bge - was converting float[] to MT_Vector's just to compare. use BLI_math instead.
2013-02-23 01:57:56 +00:00
RAS_TexVert.h
BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of copying out pieces. This also gets rid of MapBuffers, which isn't available in OpenGL ES. Scenes that require constant VBO updates (like my skeletal mesh stress test) are now 10~13% faster.
2013-04-05 01:28:38 +00:00
SConscript
remove redundant includes from cmake and scons.
2013-05-30 02:16:22 +00:00