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Lukas Tönne 173bdfe05e Guide hair drawing for hair particles.
Without this the particle system only shows the actual non-simulated
hairs ("guide hairs") during edit mode. These hairs are used for goals
as well, so showing them in the regular viewport is pretty important.

Also the usual hair curves are interpolated along the entire length,
which makes it very difficult to see exact vertex positions, unless
using exact powers of 2 for the segment number and match the display
steps.

Conflicts:
	source/blender/blenkernel/intern/particle.c
2015-01-20 09:30:03 +01:00
build_files Moved the cloth solver code into a new subfolder/library inside Blender 2015-01-20 09:30:00 +01:00
doc Documentation: fixed documented types to match actual types 2015-01-18 11:08:33 +01:00
extern SDL wrangler: Support loading SDL2 libraries of different names 2015-01-14 00:26:43 +05:00
intern Fix T42212: Singular reflection pass is incorrect in regular path tracer 2015-01-20 03:03:45 +05:00
release Guide hair drawing for hair particles. 2015-01-20 09:30:03 +01:00
scons@625d446ae8 Fixed border extension for the sunbeams node. 2014-09-23 11:42:11 +02:00
source Guide hair drawing for hair particles. 2015-01-20 09:30:03 +01:00
tests Add some BLI helpers needed by asset branch. 2015-01-03 10:13:44 +01:00
.arcconfig Use HTTPS protocol for arc 2013-12-24 22:57:27 +06:00
.gitignore Revert "ignore conflict files" 2014-08-08 06:00:49 +10:00
.gitmodules
CMakeLists.txt Select appropriate folder for MinGW-w64 gcc 4.9 2015-01-16 15:04:02 +02:00
COPYING
GNUmakefile Force phony targets to build (even if file exists) 2014-12-20 02:15:14 +01:00
SConstruct Input Method Editor (IME) support for text buttons 2014-12-07 00:58:17 +01:00