blender/extern/bullet
Chris Want 176641b273 ==Something very minor==
To get blender to build I needed to comment out:

#include "NarrowPhaseCollision/EpaPenetrationDepthSolver.h"

Erwin, please check.
2006-04-16 19:34:49 +00:00
..
Bullet ==Something very minor== 2006-04-16 19:34:49 +00:00
BulletDynamics a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie. 2006-04-13 05:11:34 +00:00
Extras/PhysicsInterface enabled ipo in combination with physics (no friction effect from kinematic to dynamic transferred yet) 2006-04-14 04:03:56 +00:00
LinearMath a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie. 2006-04-13 05:11:34 +00:00
make/msvc_7_0 The extern/bullet from HEAD is needed to compile the gameengine in 2006-01-28 17:25:03 +00:00
BulletLicense.txt Synchronized Bullet physics to latest version. 2006-03-27 06:37:30 +00:00
continuous_vc7.sln Added Bullet library. 2005-07-16 09:58:01 +00:00
continuous_vc8.sln fixed a lot of GCC 4.0 warnings. 2006-04-08 13:05:22 +00:00
continuous.dsw special service for msvc6 projects 2005-11-11 20:15:16 +00:00
Makefile Trying to get the bullet re-org to work with Makefiles. 2006-02-21 20:45:20 +00:00
SConscript added HingeConstraint.cpp to SConscript 2006-04-06 21:58:46 +00:00