blender/release
Bastien Montagne 18060d8632 Fix T39895: Displaying the armature layers popup in edit mode always fails.
In fact, armature layers operators (set layers, and show all) were kind of messy and broken
in Edit mode (Select layers had two different operators for Pose and Edit modes, both
using the same funcs that could only work in Pose mode, Show All was supposed to be
used in both modes but again, its exec code could only work in Pose one).

Fixed that by:
* Using only one op for each task, for both modes (with adapted poll func).
* Replacing 'object from context' access by an helper that returns the right Armature
object in both Edit and Pose modes.
2014-04-25 17:22:49 +02:00
..
bin Code cleanup: style/warnings 2014-02-28 11:04:15 +11:00
darwin OSX: adapt codesigning_rules_<binary>r.plist’s to 2.70 2014-03-06 10:16:13 +01:00
datafiles Basic support for UNC paths on Windows 2014-04-21 17:06:09 +02:00
freedesktop patch to our desktop file from debian, German translation. 2012-04-16 09:56:12 +00:00
scripts Fix T39895: Displaying the armature layers popup in edit mode always fails. 2014-04-25 17:22:49 +02:00
text Readme: Small adjustment for IRC link. 2014-03-01 01:25:46 +01:00
windows misc minor edits. 2013-03-29 06:25:22 +00:00
environment-macosx shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00
environment-mswindows set svn end of lines to native 2011-05-09 08:15:38 +00:00
environment-unix shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00