forked from bartvdbraak/blender
147 lines
3.4 KiB
Python
147 lines
3.4 KiB
Python
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import bpy
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class SceneButtonsPanel(bpy.types.Panel):
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__space_type__ = 'PROPERTIES'
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__region_type__ = 'WINDOW'
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__context__ = "scene"
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def poll(self, context):
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return (context.scene != None)
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class SCENE_PT_scene(SceneButtonsPanel):
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__label__ = "Scene"
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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layout.itemR(scene, "camera")
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layout.itemR(scene, "set", text="Background")
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class SCENE_PT_unit(SceneButtonsPanel):
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__label__ = "Units"
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__default_closed__ = True
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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def draw(self, context):
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layout = self.layout
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unit = context.scene.unit_settings
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col = layout.column()
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col.row().itemR(unit, "system", expand=True)
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row = layout.row()
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row.active = (unit.system != 'NONE')
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row.itemR(unit, "scale_length", text="Scale")
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row.itemR(unit, "use_separate")
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class SCENE_PT_keying_sets(SceneButtonsPanel):
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__label__ = "Keying Sets"
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__default_closed__ = True
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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row = layout.row()
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row.itemL(text="Keying Sets:")
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row = layout.row()
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col = row.column()
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col.template_list(scene, "keying_sets", scene, "active_keying_set_index", rows=2)
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col = row.column(align=True)
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col.itemO("anim.keying_set_add", icon='ICON_ZOOMIN', text="")
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col.itemO("anim.keying_set_remove", icon='ICON_ZOOMOUT', text="")
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ks = scene.active_keying_set
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if ks:
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row = layout.row()
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col = row.column()
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col.itemR(ks, "name")
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col.itemR(ks, "absolute")
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col = row.column()
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col.itemL(text="Keyframing Settings:")
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col.itemR(ks, "insertkey_needed", text="Needed")
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col.itemR(ks, "insertkey_visual", text="Visual")
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class SCENE_PT_keying_set_paths(SceneButtonsPanel):
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__label__ = "Active Keying Set"
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__default_closed__ = True
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def poll(self, context):
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return (context.scene != None) and (context.scene.active_keying_set != None)
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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ks = scene.active_keying_set
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row = layout.row()
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row.itemL(text="Paths:")
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row = layout.row()
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col = row.column()
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col.template_list(ks, "paths", ks, "active_path_index", rows=2)
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col = row.column(align=True)
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col.itemO("anim.keying_set_path_add", icon='ICON_ZOOMIN', text="")
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col.itemO("anim.keying_set_path_remove", icon='ICON_ZOOMOUT', text="")
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ksp = ks.active_path
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if ksp:
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col = layout.column()
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col.itemL(text="Target:")
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col.template_any_ID(ksp, "id", "id_type")
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col.itemR(ksp, "rna_path")
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row = layout.row()
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col = row.column()
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col.itemL(text="Array Target:")
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col.itemR(ksp, "entire_array")
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if ksp.entire_array == False:
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col.itemR(ksp, "array_index")
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col = row.column()
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col.itemL(text="F-Curve Grouping:")
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col.itemR(ksp, "grouping")
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if ksp.grouping == 'NAMED':
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col.itemR(ksp, "group")
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class SCENE_PT_physics(SceneButtonsPanel):
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__label__ = "Gravity"
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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def draw_header(self, context):
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self.layout.itemR(context.scene, "use_gravity", text="")
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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layout.active = scene.use_gravity
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layout.itemR(scene, "gravity", text="")
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bpy.types.register(SCENE_PT_scene)
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bpy.types.register(SCENE_PT_unit)
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bpy.types.register(SCENE_PT_keying_sets)
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bpy.types.register(SCENE_PT_keying_set_paths)
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bpy.types.register(SCENE_PT_physics)
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